rockaman
Regular
Well they shouldn't, and that's somewhat unlike them. They've traditionally been willing to push advances rather than wait for others to lead the way. Sony's software library is full of unconventional games and...oddities. They were the first to bring out camera gaming. This is a U-turn in philosophy. We've even heard that they had Move in some form or other long before they released it. I don't understand Sony's investment in the RnD group only to constantly ignore it. Perhaps the loss of Phil Harrison is greater than people appreciate?
Who said motion controls are advancing the barriers of gaming?
It's alright to wait. We've had EyeToy, and then Wiimote, and then Kinect. Where are the barrier breaking games?
Results are erratic at best. That's enough to be said. I think Sony sees that this is going to be an unreliable source of revenue.
Unless one expects PSEye or Kinect 2 to emulate the success of Wii again, I think it's alright not to fill the eggs in one basket.
This has nothing to do with U-turning or 180ing or 360ing. It is just being overly critical of a business decision, and being way, way too optimistic about the rate of adoption AND the capacity to revolutionize and instill new passionate faith in consumers in the near future of motion gaming and camera based gaming.
Move and PSEye are not expected to make as much money as traditional games and indie games on PS4. That is plain as daylight. I would be surprised if one can argue against these expectations. Sony isn't going to turn the gaming world upside down with one PSEye game, and they know it. They may have good success, but that doesn't change the direction for the entire catalogue that is Sony's gaming portfolio, which is mostly made of traditional games.
As much as people can argue the benefit of the Wii had with the case of motion gaming it offered, others can point just as easily to the WiiU and say that there's not always a big rosy garden filled with cash waiting for everyone who wants to stand out.
And another argument to say... this is not at all a 180 from Sony. Sony never invested heavily into the idea of motion gaming even when they introduced EyeToy. The product was a relative hit especially in EU, but besides this... they did not put that much effort or marketing into motion gaming. For the convenience of whatever argument is being made, people will argue Sony did too much with EyeToy, or not enough, and usually neither is true. They did "just enough" more likely for what EyeToy was, and it was not the Wii.
Last edited by a moderator: