megadrive0088
Regular
I was expecting 10-20 Billion raw polygons/sec with 1-2 billion with shaders, FSAA and everything.
16 GPixels (but perhaps just 8 Gpixels) and same level of Gtexels
main CPU clock: 4 GHz
GPU clock: 1 to 1.5 Ghz
CPU has 500M+ transistors
GPU has 1B+ transistors
main external memory 512MB with 25-50 GB/sec bandwidth
64 MB eDRAM on CPU and 64 MB eDRAM on GPU, not counting additional local storage SRAMs. eDRAM bandwidth in the 100s of GB/sec
16x FSAA @ HDTV res and 128-bit rendering precision.
realtime graphics of FFX CGI or Warcraft III CGI quality.
16 GPixels (but perhaps just 8 Gpixels) and same level of Gtexels
main CPU clock: 4 GHz
GPU clock: 1 to 1.5 Ghz
CPU has 500M+ transistors
GPU has 1B+ transistors
main external memory 512MB with 25-50 GB/sec bandwidth
64 MB eDRAM on CPU and 64 MB eDRAM on GPU, not counting additional local storage SRAMs. eDRAM bandwidth in the 100s of GB/sec
16x FSAA @ HDTV res and 128-bit rendering precision.
realtime graphics of FFX CGI or Warcraft III CGI quality.