http://blogs.ign.com/Matt-IGN/2007/03/22/50045/
Link to pic
To be blunt, the game has come a long way and I am confident that even the most critical players will be really impressed with the results. I write this knowing full well the issues the project showed at E3 and I also state that the majority of those issues have been obliterated. The game runs smoothly now. The camera dynamically follows the action, offering the most cinematic viewpoint. The combat allows for dozens of on-screen enemies. Animations are much more fluid and transitions more natural. And for you tech nuts, Too Human is running with four times anti-aliasing, eight light sources per character, soft shadowing, depth of field blur galore, and much more. The engine will wow you. Some of the in-game models are truly incredible.
Link to pic