I made a demo that does selective supersampling in the shader. The floor bumpmap is slightly aliasing prone, which is taken care of by supersampling the specular lighting. It only supersamples the floor material and only the specular component of it. This allows the performance to stay fairly high, despite the supersampling. It sticks to about 60% the original with 4x supersampling on my X1800XL AIW.
Grab here:
http://www.humus.ca/
Use keys 1-6 to select supersample level and 0 to toggle the slight view wobbling.
Discuss!
Grab here:
http://www.humus.ca/
Use keys 1-6 to select supersample level and 0 to toggle the slight view wobbling.
Discuss!