Humus said:Weird. Still comes down as text in FireFox for me.
Strange it works in FireFox for me.
Humus said:Weird. Still comes down as text in FireFox for me.
Guden Oden said:I don't want to ridicule people of l33ter sk1llz than myself, but if windows games were as dodgy as Humus' demo coding, everybody would be up in arms! It's becoming sort of a tradition of the new great demo that never runs properly on NV hardware... Of course, it might all be NV's fault though, I've no real clue.
radeonic2 said:So why can't I force AF in the nvidia ctrl panal?
Johnny_Physics said:
Im just unsure why forced breaks it since I've never had that problem with far cry or the new splinter cell.Humus said:AF is enabled by the demo itself, so there's no need. AA on the other hand is not available due to the fact that I'm using a floating point render target.
Shouldn't a man of your salary be able to buy a second PC with a NV card in it to test things on?Humus said:Well, that's life if you insist on using the latest and greatest features and only have one platform to test on. It's bound to cause issues.
Hey... Now that you mention it, that IS true! Last two times I updated my drivers was because I was trying one of your new demos.It's a good way to make people update their drivers though.
The blur render targets are getting converted to 8 bit (see RGBA16 in http://developer.nvidia.com/object/nv_ogl_texture_formats.html), try using RGBA16F.Humus said:Interestingly, the "pixels" are 4x4 tiles. Not sure what that tells me though, but it makes me think it's more likely to be a driver bug than an app problem.
Humus said:Alright, try again now and see if it's any better.
If humus is using FP16 textures for the blur on the 6800 ( which he is since the NV was converting INT16 requests to a INT8 texture ) then the reason this is most likely happening is in that case you have a infinity value in a texture. Generally +/-Inf is rather annoying for simple graphical rendering. We really need some special clamp options to clamp the textures at Max rather then infinite.wireframe said:For the most part it looks good. Perhaps not everyone will notice this is in the auto fly mode, but there are brief instances when rendering still fails. It can be easily spotted when you go into "free fly" mode. Picture included (6800 Ultra FW 77.77).
bloodbob said:If humus is using FP16 textures for the blur on the 6800 ( which he is since the NV was converting INT16 requests to a INT8 texture ) then the reason this is most likely happening is in that case you have a infinity value in a texture. Generally +/-Inf is rather annoying for simple graphical rendering. We really need some special clamp options to clamp the textures at Max rather then infinite.
bloodbob said:Any idea whats causing the problems with ATI users? with the graphics corruption? Since I get it with a fresh latest driver install.