New Ghost Recon Advanced Warfighter trailer

still over 2 months till release assuming no more delays and no word of when this trailer was actually made.... But i think it looked pretty good, especially given the relatively low res.

explosions look fantastic, if not a bit "samey" but fantastic none the less.

the article i just read in OXM (uk) had some great screenshots of GRAW - looked awesome. Can't wait for this game!
 
rosman said:
I'd really want to see this trailer in HD :)
I'm a huge Rainbow 6 fan but I've never tried any of the Ghost Recon games. Are these similar to the Rainbow 6 games or not? I've always been a little confused as to what the difference is between the two series because they seem very similar in a lot of ways.
 
Comfortably Lomb said:
I'm a huge Rainbow 6 fan but I've never tried any of the Ghost Recon games. Are these similar to the Rainbow 6 games or not? I've always been a little confused as to what the difference is between the two series because they seem very similar in a lot of ways.

You engage the enemy at a longer range more often in Ghost Recon. While Rainbow Six tends to be close quarters combat. More breach, bang, and clear room tactics in Rainbow Six. In Ghost Recon first contact with the enemy will be more commonly at medium range, so longer range firefights tend to happen more.

I think it's fair to say

Ghost Recon = Army Rangers

Rainbow Six = Navy Seals

to generalize the style of each series.
 
Brimstone said:
You engage the enemy at a longer range more often in Ghost Recon. While Rainbow Six tends to be close quarters combat. More breach, bang, and clear room tactics in Rainbow Six. In Ghost Recon first contact with the enemy will be more commonly at medium range, so longer range firefights tend to happen more.

I think it's fair to say

Ghost Recon = Army Rangers

Rainbow Six = Navy Seals

to generalize the style of each series.

Replace Army Rangers with Green Berets, because that's what they are, Special Forces A-Teams.
 
New screenshots here :

media

media

slideshow

media

Concept art
http://www.1up.com/media?id=2513904&type=lg
http://www.1up.com/media?id=2513900&type=lg
 
1up chat with GRAW game designer Christian Allen.

1UP: The graphics have been on quite a rollercoaster. At E3 they were looking spectacular, then at X05 they looked significantly scaled back, and now you're showing us something that's closer to the wow-inducing E3 quality. What happened between E3 and now?

Christian Allen: A lot of what happens in development is, when Ubisoft worked on the E3 demo we focused on the graphics and visuals. But then development starts kicking in and you're like, "OK, I gotta get 60 dudes into this map," and everything had to be scaled back. And everything is working its way back up -- and that's one reason [Ubisoft] wanted to give extra time to the development team to make sure that the quality is there, that the visuals match up.

1UP: How was the decision made to either keep the original launch date and meet the Xbox 360 launch versus pushing the date out and spending more time on it?

CA: It's all about the quality and experience for the player. Yes, we could have pushed the game out on its originally planned date and people would have had something to play, but it wouldn't have been an optimal experience. The Ghost Recon brand as a franchise has value, so if we push something out on the player they would have bought it during launch, but if they weren't happy about it then it would affect the brand as well as the player since they expect a certain level of quality from Ubisoft and Red Storm. So we looked at it and said, "Do we really want to put this out there as is? It's not up to par with what we expect." And that's really what it came down to.

1UP: How will the ranking system work?

CA: There's an all-new ranking system for GRAW. It's been totally re-designed with no reference to the GR2 system. Based on player feedback, a lot of people found it confusing [in GR2]. The ranks are real military ranks, however it is based on the country you set. For example, if you identify yourself as a British player, the rank insignia will change based on the country. You can choose American, Canadian, British, French, German, and Italian. Not only is it a simple change, it's part of your player identity. On the leaderboards when you play ranked matches it will have the country flag next to your name, which will possibly foster a bit of country competition.

1UP: Will there be a character customization system like in Rainbow Six Lockdown?

CA: We added a new character identity system so that you can have a character identity. We looked at Ghost Recon and Ghost Recon 2 -- Ghost Recon had character classes in multiplayer where weapons were restricted by class selected, and in Ghost Recon 2 anybody could take any weapon. We combined that so that you now have character classes to choose from that you can change any time while not in action, and instead of having weapon restrictions you receive class bonuses which are on an overall basis. A quick example is if you play as a marksman, then you get bonuses for single shots by taking slow aim and accurate fire. This applies to any weapon that you take, so if you're a sniper and take an M4 you will still get bonuses for taking slow aim and accurate fire. It will also be a server option so if you're playing a clan competition you can turn it off and keep everyone on a level playing field.

Full preview here :
http://www.1up.com/do/previewPage?pager.offset=0&cId=3145945
 
Details you'll experience on the "Dry Docks" map in which 1UP proclaimed "This. Is. Next-Gen."

Cloud cover: As clouds roll past the moon, the lighting will become darker and provide players the opportunity to move stealthily around the map. Lighting on the character models also changes in response to amount of moonlight present.

Lights: Your "eyes" will adjust to the amount of light present. If you look into the light, then look away, it will take a moment to adjust back to the darkness. The lights will also provide cover by shielding you in the dark while enemies only see the spotlight from across the map.

Sound: Bullets will ricochet off and roll along the floor curvature. Stand underneath the large pipes and you can hear the sound of the pouring rain.

Sensory overload: Multiple things going on at once take full advantage of the beefier hardware: water gushing down the side of shipping containers, rain pelting down into glassy puddles, the ocean crashing around all sides, realistic cloud movement, etc
 
It seems to me that those really nice screenshots/videos that people have debated most about are cutscenes and the actual game is not of that quality. It would be something like judging Diablo II's graphics based on the cutscenes, if you get my meaning, just the difference between in-game and the cutscenes is not as big. Pay attention to the bottom left screen in the brieifing segment (with the President) to see what I mean. That looks more like what we have been shown at various points in the marketing of this game.
 
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