New dynamic branching demo

X1800XT 512 mo cat 6.4 Athlon 3800 x2

1280 1024 4 aa

Without branching: 108-109 FPS stable

With branching 123 - 211 fps
 
OK it's clear that with more light sources the performance would be bound by the fragment program pass in the shaders, so the other option to refine the threaded performance is a complex shadow casting and thus we need a more detailed scene there, I think.
 
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