pharma said:
PNY 7900 GTX OC (Stock clocks @ 675/820); Nvidia Driver 84.30; CPU X2 4800
1920x1200 4xAA 16xAF
Shadows enabled, single pass enabled, animate lights enabled:
w/ branching 510 - 553 fps
w/o branching 490 - 530 fps
1920x1200 4xAA 16xAF
Shadows disabled, single pass enabled, animate lights enabled:
w/ branching 586 - 637 fps
w/o branching 590 -670 fps
Results with single pass disabled:
1920x1200 4xAA 16xAF
Shadows enabled, single pass disabled, animate lights enabled:
w/ branching 320 - 341 fps
w/o branching 326 - 349 fps
1920x1200 4xAA 16xAF
Shadows disabled, single pass disabled, animate lights enabled:
w/ branching 345 - 374 fps
w/o branching 366 - 387 fps
Edit: Add results with single pass disabled
Pharma
I believe these results are for 640x480, since they are so similar to my ones under the same resolution. To compare, I'm posting my corresponding results. (Just edited on your text, I guess you wouldn't mind
)
640x480 4xAA 16xHQAF
Shadows enabled, single pass enabled, animate lights enabled:
w/ branching 480 - 520 fps
w/o branching 450 - 470 fps
640x480 4xAA 16xHQAF
Shadows disabled, single pass enabled, animate lights enabled:
w/ branching 680 - 690 fps
w/o branching 670 -690 fps
Results with single pass disabled: (branching results Varied greatly, depending on the position of the ball)
640x480 4xAA 16xHQAF
Shadows enabled, single pass disabled, animate lights enabled:
w/ branching 300 - 500 fps
w/o branching 190 - 195 fps
640x480 4xAA 16xHQAF
Shadows disabled, single pass disabled, animate lights enabled:
w/ branching 410 - 700 fps
w/o branching 225 - 230 fps
Umm, looks like with single pass disabled, the difference is quite significant. So I did more test with single pass off:
1680x1050 4xAA 16xHQAF
w/ branching 110-150 fps
w/o branching 57-58 fps
1280x1024 4xAA 16xHQAF
w/ branching 140-210 fps
w/o branching 79-81 fps
Mind you that my CPU is only P4 3G, so results at lower resolutions might not be comparable to systems with fancy CPU's.