That's the point. Which company do you think will have the first low-end SM3 part?K.I.L.E.R said:Coders code for the lowest common denominator and if they have time they knock in some extras like PS 2.0 or whatnot.
That's the point. Which company do you think will have the first low-end SM3 part?K.I.L.E.R said:Coders code for the lowest common denominator and if they have time they knock in some extras like PS 2.0 or whatnot.
Chalnoth said:That's the point. Which company do you think will have the first low-end SM3 part?K.I.L.E.R said:Coders code for the lowest common denominator and if they have time they knock in some extras like PS 2.0 or whatnot.
Chalnoth said:That's a completely different scenario. Just pay attention to the 5800's PS2 performance and you'll see what I mean.
Chalnoth said:That's the point. Which company do you think will have the first low-end SM3 part?K.I.L.E.R said:Coders code for the lowest common denominator and if they have time they knock in some extras like PS 2.0 or whatnot.
Sure, it wouldn't be powerful enough to do it at 1600x1200, but that's just resolution. People don't buy low-end video cards to play games at high resolutions. That doesn't mean they won't be able to play them with most effects enabled.Eronarn said:Why is it completely different? They are both going to be underpowered cards. How do you think performance will be using hardware like this by the time SM3.0 is used for special visual effects in games? That would be like complaining that a GFMX can't run PS2.0 shaders in Far Cry, even though it's not powerful enough to anyways.
Obviously you can't design a game that will work on everybody's machine today. Some people still have machines using the original Pentium. But you can reasonably require some minimum featureset once that featureset can be had at a low price point, and achieves decent market saturation.K.I.L.E.R said:AFAIK the lowest end would be a Geforce 2 nowadays.
It has nothing to do about lowest end PS 3.0 card.
Lowest end shader card would be a NV20 wouldn't it?
Chalnoth said:Sure, it wouldn't be powerful enough to do it at 1600x1200, but that's just resolution. People don't buy low-end video cards to play games at high resolutions. That doesn't mean they won't be able to play them with most effects enabled.Eronarn said:Why is it completely different? They are both going to be underpowered cards. How do you think performance will be using hardware like this by the time SM3.0 is used for special visual effects in games? That would be like complaining that a GFMX can't run PS2.0 shaders in Far Cry, even though it's not powerful enough to anyways.
Neither would I. I'm talking about the $100 range, and I'm certainly not talking about the NV40 here, but the rest of the generation.Eronarn said:I'd hardly call a $300 card 'low end'. By the time it drops in price to become low-end, ATI will already have PS3.0 cards out.
Chalnoth said:Neither would I. I'm talking about the $100 range, and I'm certainly not talking about the NV40 here, but the rest of the generation.
Chalnoth said:Roadmaps I've seen place the release date of the rest of the NV4x lineup in the fall (in about 3-6 months), with ATI not releasing the SM3 R500 until next year.
Chalnoth said:Sure, if you're only looking in the short-term. Not having SM3 parts from all manufacturers now will slow the adoption of SM3 parts as a whole, and will therefore slow the uptake of SM3 in games.
So sure, we won't get much SM3 until ATI also supports it, but mostly because we can't get much SM3 support until ATI supports it also (unless, by some magical set of circumstances, nVidia swallows up 90% of the non-integrated graphics business with the NV4x).
Devs have a choice. They can either code for SM3.0, and spend extra time coding and testing an SM2.0 emulation of those effects, or they can just code SM3.0.
Chalnoth said:Obviously you can't design a game that will work on everybody's machine today. Some people still have machines using the original Pentium. But you can reasonably require some minimum featureset once that featureset can be had at a low price point, and achieves decent market saturation.K.I.L.E.R said:AFAIK the lowest end would be a Geforce 2 nowadays.
It has nothing to do about lowest end PS 3.0 card.
Lowest end shader card would be a NV20 wouldn't it?
How do you think ATI's not supporting SM3 will affect the market saturation of SM3 parts?
Scali said:So I am willing to believe that a SM2.0 card can beat an SM3.0 card in some cases (it just has to be faster than the SM3.0 card, basically, but ATis cards are), but I am quite sure there are also cases where SM3.0 can outperform SM2.0 considerably (for example scenes with high poly count, or relatively little pixels flagged, compared to the total number of pixels rendered).
K.I.L.E.R said:SM 3.0 is great.
SM 2.0 has yet to be fully utilised by the industry.
I see more games out using SM 1.x than anything.