Bytesector said:The graphics engine is based around the Unreal 3 engine and is nothing short of absolutely stunning. Even in its early state, our jaws hit the floor. If this is what the “next gen” or “current gen” or whatever you want to call it is capable of, then I can't wait to see the other environments in the game.
http://mocheeze.com/toohuman/images/x360/march_screens/TH_125.jpgAnd so that everyone knows, the robots with the red all over them are called "red eyes" and there's larger versions of them that command the smaller ones called "red eye generals" or something like that, and the giant golden robot you seen in a few of those pics is called a "troll." And no that's not a boss fight. There's lots of instances where you will fight two or three at a time.
The REAL bosses are MUCH larger than those guys, and they actually have entire teams at Silicon Knights that do nothing but work on one model for a boss in the game that players will fight.
scooby_dooby said:A little Nug from this months OXM:
http://mocheeze.com/toohuman/images/x360/march_screens/TH_125.jpg
expletive said:What a great job, be on a team that's sole job is to create bosses for TH... This game is shaping up real well. We havent seen any screens of bosses yet correct?
one said:Hmm, most pics are over 1080p and all are over 720p...
http://mocheeze.com/toohuman/tiki-page.php?pageName=screens
So no realtime in-game pic available yet?
one said:Hmm, most pics are over 1080p and all are over 720p...
http://mocheeze.com/toohuman/tiki-page.php?pageName=screens
So no realtime in-game pic available yet?
I can see it's rendered in-engine as seen in the pic you posted with the main character's toe clipped and the ground texture without good filtering. But if you resize it to a smaller resolution such as 720p you get less aliasing, which is a different condition from that of an in-game frame. And you don't believe it can run in 1280p, do you?scooby_dooby said:Dyack posts on GAF and said all shots are 100% realtime.
These shots all aired in EGM as well and were labelled as in-game shots, with the EGM editors stating essentially "YES this is what the game actually looks like, we played it"
OK that looks realtime but off-screen :smile: Then the direct in-game pic are not yet available.expletive said:
one said:I can see it's rendered in-engine as seen in the pic you posted with the main character's toe clipped and the ground texture without good filtering. But if you resize it to a smaller resolution such as 720p you get less aliasing, which is a different condition from that of an in-game frame. And you don't believe it can run in 1280p, do you?
one said:Hmm, most pics are over 1080p and all are over 720p...
http://mocheeze.com/toohuman/tiki-page.php?pageName=screens
So no realtime in-game pic available yet?
Acert93 said:
1up said:1UP/EGM: How much of Too Human's story will be up to the player?
DD: Actually, we're hoping that the chances of you seeing exactly the same thing as another player are impossible. Now, the game has to follow a specific story arc, particularly for following a certain mythology, but at the end of the day, you're going to see some stuff that other people won't.
1UP/EGM: Will a game save from the end of TH1 carry over to TH2?
DD: Absolutely. Plus, when you play the game it will never be the same twice. From set-ups and camera [angles], it's going to adapt to how you play. Just like the 360 allows you to customize your music, we want to customize the game for each player. We hope to see players posting on message boards about how they're all seeing cool, different stuff as they play. You will be able to affect the story, and actually other elements of the game as well.
My bad, I picked several of them I recognized which were on magazines and websites recently and all of them were over 720p. Now looking at these 720p pics, there is certain discrepancy between them and the pics about which scooby_dooby described "all aired in EGM as well and were labelled as in-game shots".Acert93 said:Huh? I followed your link... and the first 3 pics I clicked are ALL 720p:
#1
#2
#3
EDIT: Not counting the newer "rendered in engine" armor shots (which the first couple are 720p... did not bother with the rest), it seems basically about 50% or the 18 new shots are 720p. Definately more than "all". All the larger ones seem to be poster board material or cut scenes, probably a special framebuffer grab specifically intended for media purposes. Some have odd resolutions and aspects, so they probably have been cropped.
one said:My bad, I picked several of them I recognized which were on magazines and websites recently and all of them were over 720p. Now looking at these 720p pics, there is certain discrepancy between them and the pics about which scooby_dooby described "all aired in EGM as well and were labelled as in-game shots".