About the Extremetech benchmarks:
It may be just that I'm ignorant about some basics...or I may have even missed the very information I seek in the article, but....
The AA on the nVidia is multisampling...I assume the AA on the P10 is as well? It was just called FSAA.
What is "Quality texture filtering"? How does it compare to 4X Aniso on an nVidia card?
The article implies that they were workstation drivers, not gaming drivers...I guess both driver sets are numbered the same? I guess they wouldn't make that type of mistake, so I'd just appreciate someone educating me on this.
Why the heck wouldn't they mention what "The rest of the OpenGL driver settings were left in their default configurations." means exactly? I guess we're in store for another spate of "first to print" rushed out reviews that may or may not be gross distortions as we get new cards in the marketplace.
Basically, why the hell didn't they just do straight out no aniso no AA tests on a first pass, with simple screen shots of the configured settings panels? The ambiguities give rise to more ambiguities (atleast for me, the relatively uninformed), and makes it seem inherently useless (though it is presented as supposedly an informative comparison).
I guess all my lack of detail angst will be answered by the end of the week.
Any of the B3D crew working on some articles that offer some better information? *hint*