Java isn't a real open standard. I recall MS making a much faster implementation of Java and getting sued for their troubles.
I understand why you're such a big fan of BD-J, patsu, I just don't see it's value. It's way overkill, it's way too complicated, and it's way too heavy for what are, 99% of the time, relatively simple uses. It's unfortunately something that happens a lot in technology (and Sony seemed to have a particular problem with that on the PS3 itself).
I've learned over the years that KISS is the way to go. I realize it's really easy to extol how awesome BD-J is because you can do anything and everything in it, but the complexity of it is frequently detrimental. Bluray was late to the game in virtually all important aspects of the spec: PiP, BD-Live, etc and I have to believe that's because of the complexity of the environment they're building.
HDi kept it simple and they had all of these features from day one, in a manner that was more responsive for users and quicker to load. In addition, in many ways the HDi implementation was more forward-looking because it could also be implemented INSIDE a stream from a source, which meant studios could provide all of the same "rich content" provided on the disc to online digital distribution avenues. Which means instead of just getting the video stream from Netflix, if we still had HDi support in players, we could potentially be getting a full "rich content" experience through DD.
As I understand it, this is also the approach Apple has taken with iTunes Extras and it was also the approach Sony took with the PSP and originally wanted to take with Bluray. The BD-J implementation on Bluray is really the odd man out here.
I understand why you're such a big fan of BD-J, patsu, I just don't see it's value. It's way overkill, it's way too complicated, and it's way too heavy for what are, 99% of the time, relatively simple uses. It's unfortunately something that happens a lot in technology (and Sony seemed to have a particular problem with that on the PS3 itself).
I've learned over the years that KISS is the way to go. I realize it's really easy to extol how awesome BD-J is because you can do anything and everything in it, but the complexity of it is frequently detrimental. Bluray was late to the game in virtually all important aspects of the spec: PiP, BD-Live, etc and I have to believe that's because of the complexity of the environment they're building.
HDi kept it simple and they had all of these features from day one, in a manner that was more responsive for users and quicker to load. In addition, in many ways the HDi implementation was more forward-looking because it could also be implemented INSIDE a stream from a source, which meant studios could provide all of the same "rich content" provided on the disc to online digital distribution avenues. Which means instead of just getting the video stream from Netflix, if we still had HDi support in players, we could potentially be getting a full "rich content" experience through DD.
As I understand it, this is also the approach Apple has taken with iTunes Extras and it was also the approach Sony took with the PSP and originally wanted to take with Bluray. The BD-J implementation on Bluray is really the odd man out here.
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