Movie: http://media.xbox360.ign.com/articles/651/651000/vids_1.html
Link: http://xbox360.ign.com/articles/651/651000p1.html
The gameplay oppurtunities for this are insane. e.g. On top of fluidity and interactivity this could all your player to get stronger as he gets older he can handle a sword better and more quickly (e.g. a 'growing' Link), injuries in sports games affect how one moves, picking up a big gun in a game naturally affects how you move and fall, and so forth. It could be a very cool concept for a fighting game as well.
I really like how they have linked AI to animation. Sadly I don't think we will see this in Madden. Very risky, and without competition it is a HUGE risk not really worth the effort probably.
Link: http://xbox360.ign.com/articles/651/651000p1.html
Yet the even the most exhaustive motion capturing yields awkward transitions between animations, such as the noticeable transition between when a player in Madden is running and when they're being tackled. NaturalMotion's upcoming run-time technology, which will be used in some next generation titles, will give control of a how a game character reacts to environmental stresses over to the processor. In other words, how a game character reacts to various forces, weights, and speeds will all be calculated and adjusted automatically and tailored to that specific situation.
As Mr. Reil put it, "Once the technology is in the game for the run-time engine every tackle, for example, you would produce is unique, it's your tackle. Nobody else has done this before and nobody else will ever do that. The same is true for other gameplay elements. Games for the first time become unique. The way you play a game, what happens, really is something that you create since it has not been pre-produced. I think that is a huge shift in overall gameplay and the way games will look on the next generation."
The gameplay oppurtunities for this are insane. e.g. On top of fluidity and interactivity this could all your player to get stronger as he gets older he can handle a sword better and more quickly (e.g. a 'growing' Link), injuries in sports games affect how one moves, picking up a big gun in a game naturally affects how you move and fall, and so forth. It could be a very cool concept for a fighting game as well.
I really like how they have linked AI to animation. Sadly I don't think we will see this in Madden. Very risky, and without competition it is a HUGE risk not really worth the effort probably.