I was going to ask what implications MegaTextures (or whatever they called the second "revision" of it) will have on hardware and if he already "teamed up" with Nvidia to have full hardware support for that like they seemed to have done with UltraShadow. So, you tell me :smile:
PS. That technology sounds really interesting. The "industry" could use something fresh. If not in the creative department then at least in the technical one