let me start with saying that i'm a devoted fan of soul calibur - that was the one title that really brought me into console gaming in the first place.
yesterday i had the chance for getting my first impression from sc2 - spent about a couple of hours with a friend's xbox version. i may not surprise anyone if i say i find the new version models and stages gorgeous. .. yet one thing struck me and left me with controversial impressions, so i wanted to share it with you and ask you of your observations/opinions : the character animations (essentially everything from limbs movements to clothing & weapons movements) seem to be animated at a lower rate than the framerate of the game. IOW, if the game runs @ 60fps, the animations seem to run at *noticeably* lower rate - fast moves turn out choppy .. mitsurugi's various sword swings come to mind right now - they looked particularly choppy - as if only keyframes form the animation were displayed, without the interpolations inbetween. please note i'm not saying the displayed framerate of the game was low - the camera transitions were fluid and swift - so no question the game output was in the 60's (or 50's at least) of fps, but those character animations.. i played that xbox version with a friend of mine who is no lesser of a fan of the game than myself (we may easily have 70+ hrs of gameplay against each other) and he shared my concerns. we both think the original soul calibur on the dc had more fluid animations (i.e. running at the same rate as the game framerate). now, the only logical explanation (i.e. speculation) i can come up with, assuming my friend's and my observations are correct, is that this may be a result of the game being a "broad" multiplatformer - the engine backends made in such a way as to provide maximally-similar characteristics for the frontends, and that this somehow brought animations rates to somewhat of a lowest common denominator..
anyhow, i'm really curious to hear about your observations on the matter.
yesterday i had the chance for getting my first impression from sc2 - spent about a couple of hours with a friend's xbox version. i may not surprise anyone if i say i find the new version models and stages gorgeous. .. yet one thing struck me and left me with controversial impressions, so i wanted to share it with you and ask you of your observations/opinions : the character animations (essentially everything from limbs movements to clothing & weapons movements) seem to be animated at a lower rate than the framerate of the game. IOW, if the game runs @ 60fps, the animations seem to run at *noticeably* lower rate - fast moves turn out choppy .. mitsurugi's various sword swings come to mind right now - they looked particularly choppy - as if only keyframes form the animation were displayed, without the interpolations inbetween. please note i'm not saying the displayed framerate of the game was low - the camera transitions were fluid and swift - so no question the game output was in the 60's (or 50's at least) of fps, but those character animations.. i played that xbox version with a friend of mine who is no lesser of a fan of the game than myself (we may easily have 70+ hrs of gameplay against each other) and he shared my concerns. we both think the original soul calibur on the dc had more fluid animations (i.e. running at the same rate as the game framerate). now, the only logical explanation (i.e. speculation) i can come up with, assuming my friend's and my observations are correct, is that this may be a result of the game being a "broad" multiplatformer - the engine backends made in such a way as to provide maximally-similar characteristics for the frontends, and that this somehow brought animations rates to somewhat of a lowest common denominator..
anyhow, i'm really curious to hear about your observations on the matter.