I found the following quote online -
In my opinion, this is awesome. I think it's GREAT that they will have different rendering modes! Usually, I'm guessing there is only one such mode (except for different resolutions).
My question is this: How difficult would it be to include a rendering mode that would utilize a non-painted and less cartoonish look? By the way, I'm not trolling by stating this. This game looks fantastic. However, people have different preferences. It seems that they are doing this to allow for people to have CHOICES!
What would be the technical obstacles to having a rendering mode that allows for a more realistic look?
There are a whole slew of different types of unlockables that you'll be able to snag, including behind-the-scenes footage, artwork, additional costumes and even other playable characters (though Nathan will still appear in the cutscenes). You'll also be able to unlock different rendering modes, like a black and white mode, a sepia-toned mode, a next-gen filter (with appropriate super bloom and saturated colors) and even a mode that doesn't utilize textures, allowing you to see how the geometry was put together more easily. It's worth noting that any unlockables you earn are shared between all the save games on the system, and that you can carry over Medals that you've earned into a second or third play through in order to help you find all the treasures and unlock everything.
In my opinion, this is awesome. I think it's GREAT that they will have different rendering modes! Usually, I'm guessing there is only one such mode (except for different resolutions).
My question is this: How difficult would it be to include a rendering mode that would utilize a non-painted and less cartoonish look? By the way, I'm not trolling by stating this. This game looks fantastic. However, people have different preferences. It seems that they are doing this to allow for people to have CHOICES!
What would be the technical obstacles to having a rendering mode that allows for a more realistic look?