exactlyChalnoth said:Once again, multi-core CPU's are only going that way because it's a clean way to introduce parallelism on a software level without changing the underlying instruction set. GPU's are already highly parallel, and are very efficient at it, so multi-core would buy you exactly nothing.
Even worse. It adds redundant transistors (cull/setup/interpolation) that could have been spent on other things, and complicates memory management. And unless you're brutally clever, the duplicated vertex fetch/VS units will be wasted, too.Chalnoth said:Once again, multi-core CPU's are only going that way because it's a clean way to introduce parallelism on a software level without changing the underlying instruction set. GPU's are already highly parallel, and are very efficient at it, so multi-core would buy you exactly nothing.
They're seperate from the pixel pipes, but are still 'parallel-ise-able'.Luminescent said:That goes for the pixel pipelines, but what about the vertex pipes? Are they all on one core, separate from pixel pipelines or what?
Nooooooooooo!ndoogoo said:If the Cell processor is all it is made out be, then my ultimate graphic card would be a PCIe board with 512MB RAM and 16 Cell processors.
No need to buy new hardware for new features, just download the upgrade software.
Totally programable (make your own graphic card via sofware)
Utty, the noobs are making me cry. *cries*Uttar said:Nooooooooooo!ndoogoo said:If the Cell processor is all it is made out be, then my ultimate graphic card would be a PCIe board with 512MB RAM and 16 Cell processors.
No need to buy new hardware for new features, just download the upgrade software.
Totally programable (make your own graphic card via sofware)
Quick, someone hide this before Dave sees this!
Uttar
And it'd be a fantastic competitor to the RIVA TNT.ndoogoo said:If the Cell processor is all it is made out be, then my ultimate graphic card would be a PCIe board with 512MB RAM and 16 Cell processors.
Chalnoth said:And it'd be a fantastic competitor to the RIVA TNT.ndoogoo said:If the Cell processor is all it is made out be, then my ultimate graphic card would be a PCIe board with 512MB RAM and 16 Cell processors.
Why should Cell be any more powerful than any other stream processor with the same transistor budget?olivier said:cell is powerfull dont forget !!!! so i think you are a little hard with it ... it should be attt least powerfull like a radeon 7000 and with the feature of a voodoo 1 !!
zeckensack said:Why should Cell be any more powerful than any other stream processor with the same transistor budget?
Because it has a cute name? Because IBM designers can ignore the laws of physics while others cannot?
[source: http://www.beyond3d.com/forum/viewtopic.php?t=15304&postdays=0&postorder=asc&start=240 ]Vince said:James Kahle said:"We've done a lot of work in the design center for proof of concept," he said. "I think the original 'Cell' vision was not (for) any one product."
Kahle said it was too soon to talk about some of the production specifics of "Cell," like the manufacturing process that would be used to make the chip or how soon it will be coming off production lines in volume.
But he said the chip would address many of the problems inherent in chip-making today, such as the difficulty of producing processors with smaller and smaller features, while keeping down their power requirements and heat output.
He also said he was spending 20% to 30% of his time thinking about products to follow up on "Cell," which is built to be reconfigured easily and without extensive redesign of the hardware itself.
"We're being fairly general purpose about it," he said.
That's because the cell architecture is partly kept in hyperspace.zeckensack said:This Cell hysteria basically implies that e.g. you cannot generally build a 32 bit floating point multiplier in less than x transistors, and you cannot run it faster than at y Hz (with some correlation between x and y), but if you happen to work on a design called Cell you suddenly can.
Simon F said:That's because the cell architecture is partly kept in hyperspace.zeckensack said:This Cell hysteria basically implies that e.g. you cannot generally build a 32 bit floating point multiplier in less than x transistors, and you cannot run it faster than at y Hz (with some correlation between x and y), but if you happen to work on a design called Cell you suddenly can.
"In anticipation of a new console's rival"Mariner said:Aha - so Cell is, in fact, a 'Mind' then.
While that's a bit unlikely, it is at least a rational explanation. Exactly what I'm looking forSimon F said:That's because the cell architecture is partly kept in hyperspace.zeckensack said:This Cell hysteria basically implies that e.g. you cannot generally build a 32 bit floating point multiplier in less than x transistors, and you cannot run it faster than at y Hz (with some correlation between x and y), but if you happen to work on a design called Cell you suddenly can.
Simon F said:That's because the cell architecture is partly kept in hyperspace.