No no, you can see it and hear it! It's destroyed with a few bullets. Simple as anything. It's not OP whatsoever.
Cool thanks, someone told me the opposing team couldn't see the spawn point, only hear it. Good to know. :smile:
No no, you can see it and hear it! It's destroyed with a few bullets. Simple as anything. It's not OP whatsoever.
The mobile spawn point is easy to destroy and you can hear it bleeping away so you know it's around.
This is the very reason why I'm happy they made changes to how you destroy the MCOM. While you're on the attacking team, it was nice to blow up the MCOM from a distance, but was quite frustrating at times on the defending team.
They can be destroyed,but I wouldn't call it simple because it's very small like only a foot high and with everyone attacking you have little time to search.And for defense it's even harder because you first need to get that far to see they have one sitting behind a wall or rock.
There isn't a single MCOM that can be attacked OR defended from areas that both sides cannot reach, i.e. the out of zone areas for each team. This means wherever someone is camped, you can attack. You really should be clearing out the defense before assuming that you can just walk into the MCOM and win.It's more frustrating without damage.Defenders know exactly where you need to go which is why the game has far more campers.With damage, the gameplay is FAR more dynamic on both sides and is a more unique game mode.
If it was any easier than it is, there would be no point in having it. As it is, it's a useful gadget that comes at the expense of not having other gadgets, and having to use a recon class soldier on the front line instead of their usual habitat (in the rear, somwhere on Kashyyk).
If it was any easier than it is, there would be no point in having it. As it is, it's a useful gadget that comes at the expense of not having other gadgets, and having to use a recon class soldier on the front line instead of their usual habitat (in the rear, somwhere on Kashyyk).
There isn't a single MCOM that can be attacked OR defended from areas that both sides cannot reach, i.e. the out of zone areas for each team. This means wherever someone is camped, you can attack. You really should be clearing out the defense before assuming that you can just walk into the MCOM and win.
If you have tanks shooting the MCOM from an uncappable base, how on earth is that more balanced?
This is the very reason why I'm happy they made changes to how you destroy the MCOM. While you're on the attacking team, it was nice to blow up the MCOM from a distance, but was quite frustrating at times on the defending team.
Of course can be reached,but there is no doubt defense has a huge advantage.
1-can camp the MCOM because there is nothing else to worry about
2-can place mobile spawn very close to MCOM so if you die it does not matter
3-can put C4 on the MCOM and just wait for the alarm to go off.
4-you spawn close anyway..doh
wat?Multi-disc 360 games are becoming more common these days. As games become more and more bloated and the limitations of the DVD medium are starting to present themselves to developers, we're starting to see larger, more ambitious games offer optional installs for additional features or, in some cases, split their gameplay across more than one disc. Recently, this has happened with id's Rage, and DICE's upcoming shooter Battlefield 3 will also be following this trend, too.
"There's a voluntary install on the 360," said Battlefield 3 producer Patrick Liu in conversation with GamerZines yesterday. "I think Rage did it as well, where you can install content to stream higher res textures. We're pushing that technology to the limit, and compared to our competitors, I would argue that we're the best looking game."
Defence always has the advantage, that's why rush maps and originally Wolf:ET/ETQW maps were always slanted a bit to benefit the attacking team. If you never played WET/ETQW it's basically Rush mode with more varied type of objectives (destroy/build structures, steal documents/gold, etc.)
Like bigtabs said I believe you probably got stuck with a few bad teams with little coordination. If you see someone spawn and run directly to the MCOM stay away from him. Here's my strategy when spawning for the first stage:
1) find my squad if it's clustered, 2-3 clustered team guys otherwise.
2) Run up until 30 yards to objective.
3) Stop
4) Spot everyone for 15-30 seconds, only fire and expose my position if I'm sure I'm taking my target down with a single burst.
5) Crouch/prone the rest of the way watching for spotted enemies.
6) If objective is crowded clean with grenades.
7) Begin suppressing fire while squadmates advance.
8) Never advance without backup AND supressing fire.
9) When the objective is armed, attacking team should have at least 3 guys covering the objective.
10 Don't bother arming it if you know you're going to be standing alone. Better to stay back and fire at respawning defenders to force them to take cover further back while your squadmates get to you. You should also have at least someone competent at healing/reviving.
That's my basic template. Obviously if I come under sniper first at #4 I might need to withdraw or simply go into the open and draw fire away from teammates. Because of the destructible environments later in the round you may need to run at #5, etc. This also requires quite a bit of coordination and experienced players. If you're stuck with hill-humpers and k/d ratio whores this isn't going to work.
Saying that deployment beacons don't fit the BF world is like saying squad spawn or even SL spawn doesn't, there's little difference. Are the devs not allowed to introduce new mechanics in their long awaited sequel? Goodbye to lots of cool stuff then.
Why do you think the devs put it in?
Battlefield 3 is supposedly using virtual texturing too, although perhaps not unique and only for the terrain. I imagine DVD streaming speeds aren't enough for their system either?
How big is the PS3 (mandatory) install for BF3 ?
Battlefield 3 Gets a High Res Installation Option
Both the Xbox 360 and PS3 versions are confirmed to have installation options for high-resolution textures.
"Battlefield 3 for Xbox 360 ships on two disks with endless hours of spectacular high-definition gameplay; disk one features the stunning multiplayer, co-op levels and HD installation content, and disk two features the superb single-player campaign."
Additionally, we asked EA whether or not the game would offer the same feature for PS3 owners, and fortunately this seems to be the case. "The PS3 version requires the same install but it's all on the one blu-ray disk," a spokesperson for the company confirmed.