Hello, i wanted to start a conversation about the multi die concepts which will come the next years and what are the advantages and disadvantages. What is possible what's not.
I asked my self why they always build a "complete" small gpu die for a chiplet and combine these small chiplets to a big gpu? Why they don't want to build a Frontend die with Rasterizer etc. a Shader die with the shader included and a backend die with the rops included.
If you cut it down to Frontend, Shader and Backend Dies you will be much more flexible whats needed for the workload. For Example a gaming GPU will made of 1 Frontend Die, 2 Shader Dies and 1 Backend Die. A CAD GPU will be made of 2 Frontend Die 1 Shader Die and 2 Backend Dies.
I asked my self why they always build a "complete" small gpu die for a chiplet and combine these small chiplets to a big gpu? Why they don't want to build a Frontend die with Rasterizer etc. a Shader die with the shader included and a backend die with the rops included.
If you cut it down to Frontend, Shader and Backend Dies you will be much more flexible whats needed for the workload. For Example a gaming GPU will made of 1 Frontend Die, 2 Shader Dies and 1 Backend Die. A CAD GPU will be made of 2 Frontend Die 1 Shader Die and 2 Backend Dies.
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