Health bars of linked-clones did not properly expand when the number of hit points was increased.
Magic brush is no longer active when starting a new empty world, if it was the active brush in the previous world.
Autosave files occasionally stopped showing up.
Start button now toggles the mini-hub.
Sound effect while moving nodes up and down was being triggered too often.
Splash sound effects were being over triggered when water depth was very shallow.
Carried objects now match the couriers’ orientation.
Added an option to always invert the camera.
Mute now only mutes pre-canned sounds, not programmable sounds.
Fixed typo in Path help.
The Soccer Ball thought it could be programmed to move.
Zoom still occurred when in programmatic first person mode, which was disorienting when going back into chase cam.
Crash when opening the virtual keyboard with too long of a string.
Crash when opening example [say] tile from the programming help.
Crash while sharing with friends whose GamerTag’s used unsupported characters.
Softlock when adding more than 8 Lights.
Rock Band/Guitar Hero controllers caused the camera to spin.
Reset World was resetting scores.
Gaps in expressible numbers. You can now use up to 10 tiles, as well as several more number tiles.
The On Water sensor did not work correctly.
Only the first created object emoted.
Launching held objects did not work correctly.
Bots are now able to inflict zero damage.
Various graphical fixes in the Help screens.
"Technique: Change Behavior" showed two win messages.
The player did not lose in "Turnover", when the stick ate Black Apples.
Creatable objects now spawn at their creator’s height.
Don’t play the speech audio effect if the say bubble string is empty.
Corrected Wisp collision radius.
Camera was stuck in fixed offset while game is paused.
There was a problem with the mine’s animation blend weights.
Fixed a crash that would occur if the Xbox ran out of disk space while writing a file. A warning pops up now stating what's happened, and how to fix it.
Detect failure of storage media to prevent disappearing world issue.
Updated Gawlf: Classic Links so that the Kodu no longer displays shield effects.
Blips could leak through walls
Removed unused audio files to free up space.
Slowed down the rate that land is raised and lowered.
Increased the maximum number of programming pages to 12.
Ability to send worlds to friends in a sharing room if they have allowed others to do so.
Added “favorite” world tag.
Option to auto-download worlds marked with favorite tag.
The active tile in the options helix is now highlighted.
Increased the maximum health cap to 1000.
Increased the maximum speed that characters can travel.
Added 26 more score buckets based on the (English) alphabet. These scores are always invisible.
Ability to turn off collision, damage and healing effects.
Tweak to turn objects invisible (not visible to the user, other bots can still see them).
Tweak to make objects ghosted out (able to pass through anything, and are translucent).
If both Invisibility and Ghosted are set, the object will be completely invisible.
Added a dabber tool to make it easy to select terrain types.
Terrain types used in the current world are now placed at the beginning of the terrain picker.
Worlds now contain a credit listing of who worked on them. This is accessed in the World Options screen.
Ability to edit world tags in the Load World menu.
Added glyph for soccer ball: [ball], [soccer ball] (replace square brackets with angled. this editor won't let me use chars that look like html tags).
Added per-character tweak options to adjust the distance used by the “close by” and “far away” sensor filters.
Added per-character tweaks for acceleration values.
Added world tweak option to hide resource meter during gameplay.
Well-known sharing sessions can be joined without a friends list entry, allowing beginners to upload levels and download hand-picked levels without becoming friends