MS Kodu game creator - out this month with no love

Shifty Geezer

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I asked about this at E3. It was a no show, and yet Kodu's due out in a few weeks! Bizarre, that they have a product that's suposed to be a such a big thing, but which MS aren't making any song or dance about.
 
I think that after the presentation failed to garner much media attention, MS didn't push the issue.

Maybe they were hoping the media to fall in love with it like LBP?
 
I imagine that could be the case. I feel as if MS are releasing just because they made it now, without any expectations. They didn't showcase it at E3 where a hands-on could have had people enjoying making stuff. Perhaps, as I felt when watching the presentation, it's just too complex for the mainstream public, and the only people who'd be interested in working to that detail would be just as happy with a high-level language?

It's actually a bizarre landmark attempt. I'd love to hear some impressions. How versatile is it, and how easy is it to navigate that interface? I imagine it'd take a lot of learning to remember what does what and where to find it.
 
I've been following the kodu stuff for a while and am quite looking forward to having a play with it, will be another nice distraction from my bullet xna port :) I'm a bit concerned that it will not really hit home with a particular 'market' though, being too complex for some and not complex enough for others. I wonder how long until someone creates a sackboy game using it ;)
 
This might be a fun thing for a guy like me that's done a good amount of programming but knows nothing of graphics programming or modeling etc.
 
I could see it having a good place as a programming teaching tool, to explain program logic. Seems a wated effort if it's just being slipped out the door and no-one knows about it!
 
How did I ever miss this? This ... thing... looks amazing! I haven't heard anything about this, so is MS sending it off to die? As Shifty's post indicates it is getting no love. A big problem I am seeing that that it constantly is talking about kids... you know, this looks perfect for teens who want to dabble in creative game ideas or, ahem, people like me! Forget Mario Party, it looks like this me and my boys could make a dozen of the best party games ourselves and have a blast. Mario Kart? Heh, just make your own :cool:




http://www.youtube.com/watch?v=2OJ9Jdxk-z4&feature=related
 
Where you been? It's been getting all kinds of love. BTW Shifty E3 is not appropriate for this title, GDC was & it was there.

BTW, it's currently in playtesting for Premium members of the Creator's Club. Not sure how long it will stay there, but once it's done there I expect it to go to Peer Review next. I'm sure it won't take it long to get approved.

Tommy McClain
 
Where you been? It's been getting all kinds of love. BTW Shifty E3 is not appropriate for this title, GDC was & it was there.
:oops: This is aimed at existing professional game developers?! It's supposed to be a tool to open up creativity to everyone, right? And E3 would be the better place to show that. Or is it just a specialist Nerd game, a game for existing coders to kick back and create with?

It does look fabulous and multiplayer creation would be excellent (something LBP promised and hasn't yet delivered). But it's passing most people by. You say it's getting lots of love. Where? How come this thread is barren?! ;)
 
Well, I don't see how this can be aimed at the retail gamer either. Plus, GDC is about all developers, not just professionals. It was originally designed as a way to teach programming concepts to children. I guess Microsoft saw some appeal to it once LBP came out & wanted something to compete with that. But I'm not even sure they are the same audience either. For its target audience I'm sure most know about it, but if want to see more some talk about it, then check out Google for some links during this year's CES & GDC.

Tommy McClain


:oops: This is aimed at existing professional game developers?! It's supposed to be a tool to open up creativity to everyone, right? And E3 would be the better place to show that. Or is it just a specialist Nerd game, a game for existing coders to kick back and create with?

It does look fabulous and multiplayer creation would be excellent (something LBP promised and hasn't yet delivered). But it's passing most people by. You say it's getting lots of love. Where? How come this thread is barren?! ;)
 
I don't particularly see why not, although details of what's adjustable are unknown at this point (at least to the public). Still, you can emit objects and set paths. It'd be a far too limited system it it won't allow creation of most 8 bit genres!
 
I don't particularly see why not, although details of what's adjustable are unknown at this point (at least to the public). Still, you can emit objects and set paths. It'd be a far too limited system it it won't allow creation of most 8 bit genres!

But it might not have the speed or allow for the patterns of say, even Galaga.
 
It might or might not have anything at this juncture! It's all speculation. What's been shown so far is limited to 3D terrain traversal, no 2D at all. But if you look at what's been created in LBP including game logic without any proper control structures etc., Kodu should be able to achieve most things from the early game design.
 
Nice G4TV Walkthrough
http://g4tv.com/thefeed/blog/post/6...My-First-Gaming-Software-Development-Kit.html

Nice long feature article:
http://seedmagazine.com/content/article/serious_fun/

MS Research website about Kodu
http://research.microsoft.com/en-us/projects/kodu/

As the above site indicates, this may be coming to the PC
http://koduclub.org/faq.aspx

Kodu news article, shooter made in a couple minutes
http://seattletimes.nwsource.com/ht...009373985_confirmed_microsoft_kodu_for_x.html

Looks like racers and first-person views are in:
http://www-2.crispygamer.com/blogs/post/2009/04/14/Can-you-do-Kodu.aspx

The characters and graphics have a certain amount for Japanese pop-art charm and what I saw of Kodu was surprisingly supple. I saw a first-person racer and played and coded through the skeleton of a 3D action-shooter. MacLaurin showed me how different characters can share the same AI pattern and how multiple users can edit code at the same time.
IGN Makes a very basic sidescroller in minutes
http://xbox360.ign.com/dor/objects/14310459/kodu/videos/kodu_gmp_reallysimplesidescroller_62609.html

Wiki notes, "Many different types of game can be made in kodu, such as racing, strategy, rpg, adventure, platform, puzzle, 1st person shooters, and others."
 
Got it last night. Only a played a min or two before bed. It took them almost half a day to get it on the Marketplace after it passed peer review. That's pathetic. Plus, Major Nelson _just_ tweeted it's out. Let's hope they have more love to give out.

Tommy McClain
 
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