I asked about this at E3. It was a no show, and yet Kodu's due out in a few weeks! Bizarre, that they have a product that's suposed to be a such a big thing, but which MS aren't making any song or dance about.
This is aimed at existing professional game developers?! It's supposed to be a tool to open up creativity to everyone, right? And E3 would be the better place to show that. Or is it just a specialist Nerd game, a game for existing coders to kick back and create with?Where you been? It's been getting all kinds of love. BTW Shifty E3 is not appropriate for this title, GDC was & it was there.
This is aimed at existing professional game developers?! It's supposed to be a tool to open up creativity to everyone, right? And E3 would be the better place to show that. Or is it just a specialist Nerd game, a game for existing coders to kick back and create with?
It does look fabulous and multiplayer creation would be excellent (something LBP promised and hasn't yet delivered). But it's passing most people by. You say it's getting lots of love. Where? How come this thread is barren?!
I don't particularly see why not, although details of what's adjustable are unknown at this point (at least to the public). Still, you can emit objects and set paths. It'd be a far too limited system it it won't allow creation of most 8 bit genres!
IGN Makes a very basic sidescroller in minutesThe characters and graphics have a certain amount for Japanese pop-art charm and what I saw of Kodu was surprisingly supple. I saw a first-person racer and played and coded through the skeleton of a 3D action-shooter. MacLaurin showed me how different characters can share the same AI pattern and how multiple users can edit code at the same time.