Bill said:I would maintain the goal for a GPU is simple: put out the best possible graphics per transistor budget.
The problem is that it's a subjective criteria. For instance, if you can have anisotropic filtering, or antialasing, but not both without dropping below 30fps, which yields the best possible graphics? You will get different responses depending on who you ask. The only thing you can do is attempt to guess what things most people will feel is important and design your hardware to that end.
What do you think are some non subjective goals for this generation?
Nite_Hawk