Joe DeFuria
Legend
Bill said:People here aren't seeming to get it.
I think EDRAM is a DISADVANTAGE plain and simple.
Um, people "get it." They just might (shock) disagree with you.
Bill said:People here aren't seeming to get it.
I think EDRAM is a DISADVANTAGE plain and simple.
Bill said:Nobody has convinced me.
If bandwidth is not a problem at 720P then WHY have it?.
Bill said:Nobody has convinced me.
Bill said:"Bandwidth is a problem if you do a lot of post-processing effects and more if you share it with the cpu."
True. But they could have done two 128 bit busses like PS3..
Where do you see 2 128-bit busses in PS3? If you're referring to the XDR main memory bus and the GDDR VRAM bus, the former is 2 32-bit busses (quite possibly synchronous or implemented as if it's a single 64-bit) and the latter is 1 128-bit.True. But they could have done two 128 bit busses like PS3.
a single 256-bit bus is cheaper than 2 independent asynchronous or synchronous 128-bit busses. Mainly because a lot more leads and pins can be shared, and that saves you quite a bit on the motherboard and a fair bit on the actual core logic, and the electricals are a bit more reliable.I understand, 256 bit seemed too expensive.
Pile on the alpha blending and render-to-texture processes it won't be that hard to show bandwidth limitations even at 480. Where I'm lost is your claim that it's invariably a detriment (i.e. "PLAIN AND SIMPLE"). It's actually quite easy to hit the bandwidth or fillrate limitations of just about anything. I'd agree with you that eDRAM doesn't really buy you anything up to a point, and depending on the implementation, that point could be higher or lower, and the relative gain could be small or large... but you're making it sound like being at a resolution like 720p puts that bar out of reach, which isn't really true at all... unless the GPU hardware itself can't even process enough tris, in which case, eDRAM or not isn't really your problem.Or show bandwidth limited benchmarks at around 720P.
Hadn't you better wait until both games are out so you can actually compare results? For all you know XB360 will be putting out better visuals. And even if not, if PS3 is using Cell resources to match XB360, the Xenos is a better GPU tahn RSX. And even then if not, if PS3 has the graphical edge, MS were aiming for a cheaper box anyway.Bill said:Let me put it another way, if X360 is not putting out better graphics than PS3, the EDRAM failed, plain and simple.
ShootMyMonkey said:Pile on the alpha blending and render-to-texture processes it won't be that hard to show bandwidth limitations even at 480. Where I'm lost is your claim that it's invariably a detriment (i.e. "PLAIN AND SIMPLE").
Bill said:And early returns are PS3 and it's 300 million logic transistors are outperforming X360 and it's 257 (really more like 242, not counting AA stuff) logic+80 EDRAM.
Did you ever stop to think that the Xenos will have a steeper learning curve than RSX? That engine's are going to have to be built with tiling in mind for the EDRAM to be most effective?Bill said:And early returns are PS3 and it's 300 million logic transistors are outperforming X360 and it's 257 (really more like 242, not counting AA stuff) logic+80 EDRAM.
scooby_dooby said:Did you ever stop to think that the Xenos will have a steeper learning curve than RSX? That engine's are going to have to be built with tiling in mind for the EDRAM to be most effective?
If you understand those points it makes sense that EARLY ON the RSX may appear to be outperforming Xenos.
Xenos is not being utilized as it was designed since dev's have only had it for 4 months! Most games have been in development for over 16 months.
Lets wait until 2006/2007 to see who's outperforming who shall we?
Qroach said:Can we honestly stop making threads like this?
I'm not. I'm saying Xenos contains alot of new technology that is going to take a while to get used to, and it's going to take a while for game engines to really support these features.Nite_Hawk said:Just like he is doing, you are assuming that there is only one way you can measure the performance of Xenos and the RSX. Clearly these two parts were desgined with different goals in mind. There will be situations in which one will clearly be better than the other, and other situations where the the reverse is true.