Moving Level

I meant, what happens if you just stay in one place safe place away from obstacles, kill any enemies posing a threat, and just wait for the train to get to its destination? Would it repeat the scenery?
I believe the first few sections are "looping", as the train takes alot of turns and lets you progress at your own pace, but soon after that you will have to advance if you dont want to die (copter blowing up parts of the train).
AFAIR this starts after you enter a tunnel, so the train might loop forever until you fought your way forward then enter the tunnel. Afterwards you are forced to keep up with the scripting while the landscape changes drastically.
 
I meant, what happens if you just stay in one place safe place away from obstacles, kill any enemies posing a threat, and just wait for the train to get to its destination? Would it repeat the scenery?

The scenery probably loops, or you run out of ammo. Whichever comes first. I have heard various story about the length of the loop, but have not confirmed it myself.

Along the way there are also events that force you to move forward.
 
Yes, it's somewhat procedural from what I could see. There's no set pace, as restarting a section can place you in different scenery, very noticeable when you die in the forest and restart entering a bridge!
 
Yes, it's somewhat procedural from what I could see. There's no set pace, as restarting a section can place you in different scenery, very noticeable when you die in the forest and restart entering a bridge!

not keeping track of the env state is probably more about streaming than being procedural.
 
But it's not a repeating track from what I can see, although I haven't properly investigated it, which would only need one to clear the back section and sit there admiring the view. But it doesn't go 'through woods, bend right, bend left, bridge, through woods, turn left, then right, bridge, repeat' from what I felt during play. I *could* just be making that up though! Anyone want to invest 10 minutes to explore this?!
 
But it's not a repeating track from what I can see, although I haven't properly investigated it, which would only need one to clear the back section and sit there admiring the view. But it doesn't go 'through woods, bend right, bend left, bridge, through woods, turn left, then right, bridge, repeat' from what I felt during play. I *could* just be making that up though! Anyone want to invest 10 minutes to explore this?!

That's the rumor I heard. The loop could be very long.
 
But it's not a repeating track from what I can see, although I haven't properly investigated it, which would only need one to clear the back section and sit there admiring the view. But it doesn't go 'through woods, bend right, bend left, bridge, through woods, turn left, then right, bridge, repeat' from what I felt during play. I *could* just be making that up though! Anyone want to invest 10 minutes to explore this?!

I had the time ;-)

http://forum.beyond3d.com/showpost.php?p=1348670&postcount=1738
 
But it's not a repeating track from what I can see, although I haven't properly investigated it, which would only need one to clear the back section and sit there admiring the view. But it doesn't go 'through woods, bend right, bend left, bridge, through woods, turn left, then right, bridge, repeat' from what I felt during play. I *could* just be making that up though! Anyone want to invest 10 minutes to explore this?!

I'd guess more likely randomly generated set pieces forming a near infinite variety of possible scenery rather then a loop with or even track with hard set, set pieces.

For example the beginning could be a traditionally laid out "map" with set pieces all carefully set by a level designer. Then once you progress beyond that set pieces are just randomly set down along side to present a non-repeating, near infinite track.

Regards,
SB
 
I thought the Uncharted 2 train level was meant to be technologically impressive because it did things the "hard" way - every other train level in games has a static train while the world moves around it, greatly simplifying the physics needed for the characters.

http://playstationlifestyle.net/2009/12/31/evan-wells-talk-uncharted-2/

Even the somewhat recently released Saboteur [edit] thanks obonicus oops [/edit] (just started it on PC) has an actual moving train with static scenery. You can hop off the train, run along side and climb back on for instance.

There are many other games with moving trains and static scenery also.

Regards,
SB
 
Last edited by a moderator:
Even the somewhat recently released Sabotage (just started it on PC) has an actual moving train with static scenery. You can hop off the train, run along side and climb back on for instance.



The speed and level of interaction is different. Uncharted 2 needs/wants to maintain a fast pace to keep the Indiana Jones story going.

In U2, the enemies on the train are not static. They will path find to you. As the train turns, you'll see all the enemy positions shift on the fly.

There are also moving obstacles you need to avoid. As mentioned they add events (helicopters) here and then to force the player to move forward. Part of the train will blow up as you traverse the train too.

If it's only moving train + static scenery, inFamous has a small train going round the city too. I think over there, I didn't see moving enemies on top of a moving train also. OTOH, the U2 train level has only 1 "off-train" enemy (The helicopter) and you can't alight the train to go sight seeing. You have a story to catch. Be careful of the railway lights by the sides though. You can be killed by them if you run into them.
 
Some people are impressed by the moving levels in GoW3, so technologically, what's impressive about that? I don't mean it as a rethorical question, I really have no clue :p
I've seen a presentation of the Mario 128 Gamecube techdemo a while ago (which featured dynamic, moving levels with lots of AI controlled characters), and the developers explained a few of the issues. Most of them were AI related if I remember correctly, especially regarding pathfinding. Physics are obviously an issue as well. Mario Galaxy was partially based on the technology EAD created back then.
 
I thought the Uncharted 2 train level was meant to be technologically impressive because it did things the "hard" way - every other train level in games has a static train while the world moves around it, greatly simplifying the physics needed for the characters.

http://playstationlifestyle.net/2009/12/31/evan-wells-talk-uncharted-2/

Nope wrong.

Even the somewhat recently released Saboteur [edit] thanks obonicus oops [/edit] (just started it on PC) has an actual moving train with static scenery. You can hop off the train, run along side and climb back on for instance.

There are many other games with moving trains and static scenery also.

Regards,
SB

Guys,

I wrote that then grabbed the quote and didn't go back to edit it to match it exactly, as I figured the meaning was pretty clear. When I said "every other" it was a generalization - as you can see in the quote he says "we wanted to do it differently than most people had done trains before".

It's hardly a point to belabour - arguing with me is pointless because I'm just reporting what the Uncharted 2 guy said.

Ah, the internet. ;)
 
Back
Top