*snip*
I meant, what happens if you just stay in one place safe place away from obstacles, kill any enemies posing a threat, and just wait for the train to get to its destination? Would it repeat the scenery?
*snip*
I believe the first few sections are "looping", as the train takes alot of turns and lets you progress at your own pace, but soon after that you will have to advance if you dont want to die (copter blowing up parts of the train).I meant, what happens if you just stay in one place safe place away from obstacles, kill any enemies posing a threat, and just wait for the train to get to its destination? Would it repeat the scenery?
Nope wrong.
Well thanks for the input. That solves everything!
I meant, what happens if you just stay in one place safe place away from obstacles, kill any enemies posing a threat, and just wait for the train to get to its destination? Would it repeat the scenery?
Yes, it's somewhat procedural from what I could see. There's no set pace, as restarting a section can place you in different scenery, very noticeable when you die in the forest and restart entering a bridge!
But it's not a repeating track from what I can see, although I haven't properly investigated it, which would only need one to clear the back section and sit there admiring the view. But it doesn't go 'through woods, bend right, bend left, bridge, through woods, turn left, then right, bridge, repeat' from what I felt during play. I *could* just be making that up though! Anyone want to invest 10 minutes to explore this?!
But it's not a repeating track from what I can see, although I haven't properly investigated it, which would only need one to clear the back section and sit there admiring the view. But it doesn't go 'through woods, bend right, bend left, bridge, through woods, turn left, then right, bridge, repeat' from what I felt during play. I *could* just be making that up though! Anyone want to invest 10 minutes to explore this?!
But it's not a repeating track from what I can see, although I haven't properly investigated it, which would only need one to clear the back section and sit there admiring the view. But it doesn't go 'through woods, bend right, bend left, bridge, through woods, turn left, then right, bridge, repeat' from what I felt during play. I *could* just be making that up though! Anyone want to invest 10 minutes to explore this?!
I thought the Uncharted 2 train level was meant to be technologically impressive because it did things the "hard" way - every other train level in games has a static train while the world moves around it, greatly simplifying the physics needed for the characters.
http://playstationlifestyle.net/2009/12/31/evan-wells-talk-uncharted-2/
Even the somewhat recently released Sabotage (just started it on PC) has an actual moving train with static scenery. You can hop off the train, run along side and climb back on for instance.
I've seen a presentation of the Mario 128 Gamecube techdemo a while ago (which featured dynamic, moving levels with lots of AI controlled characters), and the developers explained a few of the issues. Most of them were AI related if I remember correctly, especially regarding pathfinding. Physics are obviously an issue as well. Mario Galaxy was partially based on the technology EAD created back then.Some people are impressed by the moving levels in GoW3, so technologically, what's impressive about that? I don't mean it as a rethorical question, I really have no clue
I thought the Uncharted 2 train level was meant to be technologically impressive because it did things the "hard" way - every other train level in games has a static train while the world moves around it, greatly simplifying the physics needed for the characters.
http://playstationlifestyle.net/2009/12/31/evan-wells-talk-uncharted-2/
Nope wrong.
Even the somewhat recently released Saboteur [edit] thanks obonicus oops [/edit] (just started it on PC) has an actual moving train with static scenery. You can hop off the train, run along side and climb back on for instance.
There are many other games with moving trains and static scenery also.
Regards,
SB