Shogmaster said:Dude, stop freaking out and just use your head. All the facts are out there.
Thae fact you're stuck in your dual analog world and can't adapt to a new control scheme like others have?
PC FPS let's you directly control the look camera with the mouse. They don't let you do that with the Wiimote in any of the games. Logically, the reason for this is because mouse can be simply lifted off the surface and placed anywhere without screwing up how it relates positional data to the game. With the Wiimote, you have a very specific area you have to aim the IR emitter to (the visual range of the sensor bar), so mouse like roaming control is not possible.
The Wii controller is not trying to mimic a mouse. Instead of moving the whole screen with a fixed recticle in the center, it's allowing the recticle to actually move inside of the current camera position. This allows for very fast and accurate target aquisition without the negative side effect of wild jerky camera movement..
And unlike analog sticks, Wiimote does not have a fast automatic centering mechanism (something that's impossible for a free hand held pointing device). So if you try to program a look camera function like an analog stick, you will end up with relying on the user to manually center the cursor, making for a unrelaible and frustrating aiming experince.
The centering is user controlled because the Wii controller is user controlled. It doesn't have a spring for autocentering. It's made for people who know how to drive a manual transmission. You better stick to an automatic if you can't adapt.
Retro couldn't do it for the reason I mention above. It's not that they didn't want to. They couldn't.
Actually a button for self centering is trivial. Retro didn't think it was necessary.
When did I say it was fixed? I said it was slow to turn the camera. Learn to read.
Learn how to adapt to new control mechanisms.
Compared to you, I'm a Phd.
A Phd in understanding how dual analogs work perhaps. A Phd in understanding how Wii could work? Not even close. Stick to dual analogs.
And the moment an enemy is outside of your current camera view, you are screwed because it takes so damn long to "push" the camera to their position.
How long it takes is up to the game designer. The camera in MP3 seems pretty fast.
And get back to me when you can do that with Wiimote as well since every tremble and shake of your hands are translated on the screen. Hope you're not a coffee drinker! Moving enemies were a bitch with the Wiimote, which is why the traning wheel known as enemy lock on is still in the game.
The websites that tried MP3 didn't have any problems after a short learning period.
It sounds slow as fuck, and it is.
For people who are slow to adapt perhaps.
Again, I did very well on the demo. That wasn't the problem. The problem is that the game's controls were dumbed down for the limited technology of the Wiimote.
It was dumbed down so people wouldn't look like idiots jerking the camera around like they're on drugs.
I don't have to pretend.
Then stop pretending there's a problem with the controller and admit that maybe it's just you.
Even if I buy that theory, then tell me why Unisoft (one of the most prolific FPS and TPS dev/pub of last few years) chose to impliment the same gimpy control set up for Red Steel as well.
Because it works. MP3's control scheme seems to be much faster than RS.
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