I am working ona simple 3d engine and have about 4 ideas on how to represent a wire frame with no textures aplied.
I am just wondering how do most 3d engines represent their geometry. I am almost certain that some of them sacrify performance for elegancy. I want more perfonmance at any price(No wonder I still do some code in assembly x86), but would like to see the different ideas.
I will start to check out some of the open source 3d engines that are on the web, I dont remember their names but I know I have seen some websites about them.
Hope this is a interesting thread.
I am just wondering how do most 3d engines represent their geometry. I am almost certain that some of them sacrify performance for elegancy. I want more perfonmance at any price(No wonder I still do some code in assembly x86), but would like to see the different ideas.
I will start to check out some of the open source 3d engines that are on the web, I dont remember their names but I know I have seen some websites about them.
Hope this is a interesting thread.