hax said:
Sharkfood...How is that a multitexture problem? It looks like a polygon offset issue, either the app is not using polygon offset and drawing co-planar polygons, or polygon offset may have a bug in the driver.
I'd say the app is laying down multiple co-planar polygons without polygon offset applied between each layer, I wouldn't exactly call that multitexturing. There are instances where that may be allowable, due to invariance rules, provided they are strictly followed. Only the app writer and/or driver writer can say whether or not that is the case.
Thats not the case Hax because I already took care of those ATI related ZBIAS problems. But since OpenGL_Guy isn't saying what the problem is, all we can do is guess.
I have NO idea what specifically the problem is and am only going by ATI dev support telling me that it is in fact an MT problem and that they've found it and will be fixing it. If its something else, nobody is saying what it is. So, I'm going by what I observe is happening.
ps: I was wondering when you were going to show up
fresh said:
Secondly, why the hell would you even seed the near clip plane with 0.001? Obviously if you're trying to model an entire universe from human scale to planetary scale, you're gonna run into z fighting issues. It's up to you to fix those by partitioning the zbuffer, doing multiple passes with multiple z-clears, or whatever.
Thanks for posting pretty much what I already stated I have been doing over THREE YEARS now as it is the only way to achieve the results I want - even with a W buffer.
Yes, I know, comprehension skills for some around here at an all time low, but I would think that a game
developar like you, would know enough to read before you post. And when you post, to realize that you're not talking to some entry-level script kiddie.
W-Buffering is dead. It's been long dead, give it up. Stop your whining and move on like the rest of us have.
To you it might be dead. I'm not concerned about it being dead. You need to go back and read what I've written in this regard because befuddling it, is not going to get you anywhere.
And yeah, I still think you're an egomaniac. In one of your posts you went off about what a GREAT programmer you are. In my experience, I've found those people who claim to be great programmers to be the shitty programmers. That combined with your "Better Than Thou" attitude makes for a superb combination!
I could care less what
YOU or
ANYONE thinks. Yes, I am a DAMN GOOD developer and I consider myself to be one of the very best, at that. Egomaniac or not, I like me more than I like the git sitting next to you. As such, I only care about my skills - not yours or his.
And ONCE AGAIN, you haven't answered my question, WHAT makes you a game developer and WHAT game have you developed and/or working on. I ask because you sound a tad jealous. Maybe you should work harder and actually, well,
DO something worth considering. Then, just maybe then, you'll be able to engage me in meaningful rhetoric worthy of game developers - instead of just blindly attacking me and expect me to roll over and play blow me.
Until then, to me, you're just a talentless hack, regurgitating stuff others have already posted in search of your very own potshot badge. Here it is then, shove it.
Remember, you started it. Next time, think TWICE before jumping into thread and posting an off-topic attack piece.