I couldn't imagine why the GPU wouldn't be capable of a form of spatial anti-aliasing which is what Clear Type actually does. While font AA shouldn't cost much on about any of the recent small form factor GPUs, guess whether the SGX or the ULP GF would use more bandwidth and memory footprint for it.
Besides the majority of the linked articles will point out that there's no "ideal" default ClearType setting and that's exactly the reason why Microsoft has a ClearType fine tuning application in its OSs in order for the user to pick what appears best to his eye according to the display medium he's actually using. I eventually even stumble upon users that have ClearType turned off on LCD/TFT displays because it supposedly "blurs" text for their taste. Not really true, but heck to each his own.
Font rasterization happens on the GPU on Win7. Idk but I am very doubtful it happens on the GPU on winrt. On DX11.1, more bits of it will be moved to the GPU.
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