hmmmm, could this have something to do with that? Is Sega on the cards, too?
hmmmm, could this have something to do with that? Is Sega on the cards, too?
hmmmm, could this have something to do with that? Is Sega on the cards, too?
What would people want?
Given a Game Studio isn't doing so well and is looking for additional financial help.
1. Game Studio shuts down because no company steps up to acquire them, such as Sony or Microsoft
2. Game Studio continues because a company stepped up to acquire them, such as Sony or Microsoft.
I see that sentiment a lot, ms could pick them up for the back log of IP. Not just saga either.It's my understanding that the other companies MS is looking into are smaller PC devs . Sega could be a possibility , it would give them a lot IP but a lot would need a good dusting off and some might be damaged beyond repair(sonic). I mean I would love a Virtua Cop in VR and they would get an exclusive fighter in Virtua Fighter.
I'm talking about releasing new games based on old IP's.Back catalog strikes me as valuable for a game library service, especially on PC. Buying a few devs with their own IP would increase the catalogue for Xbox Game Pass, akin to Netflix adding some 80s films etc. It'd be cheaper to license, of course, but adding the devs to your current output plus adding the IP to the service is better than just adding an (unknown) team.
Or, in short, and channelling Iroboto, people shouldn't look at MS studio acquisitions as just a Console Exclusives move.
Part of that, a large part is that they were being published by Fox Interactive which wasn't very good or pro-active about advertising their games.
Regards,
SB
In line of what Shifty wrote there, they still need to build the PC game pass as well. So while not necessarily all the old PC titles will necessarily come to console game pass (even with M+KB support) , we could see their return in PC game pass. The library building is absolutely critical for them for success and as the catalog gets larger, it's likely to get more publishers and studios to look into releasing for it.I'm talking about releasing new games based on old IP's.
Guess it's also shown by the fact MS has said to every acquisition so far to do what they won't, don't have to just work on the IP their known for.
It will be interesting to see if they pull out some old games and puts them in game pass, not sure if that would be a priority compared to fixing store and getting some new stuff in there
I see that sentiment a lot, ms could pick them up for the back log of IP. Not just saga either.
The thing is MS has a lot of IP already and never really seems interested in doing anything with them.
Their probably only interested in current IP's, and even then I don't think they care too much about that.
Probably only interested in quality and potential of the studio.
I wish i knew the answer to this. It's considerably easier in that it uses generic direct X such that custom calls were never there.It would be interesting if they did develop some form of VM, they would make that available to everyone to use.
That's the main reason I'm probably dubious that it could be done.The other factor is that it's unlikely to be well optimized for console in terms of performance. A lot of work would need to be done by the BC team per title I think
yea that would be a big win, as it's easy to bring controllers to PC. Xbox Accessories will never change, so this is a good point. Hard to do a VM with so many different configurations though.That's the main reason I'm probably dubious that it could be done.
CPU alone could very well be an issue, single threaded performance etc.
If they did it and only made it available from next gen on, I think that would be a reasonable way forward.
bulking up game pass on pc, do wonder if that would be their reason for putting x360 vm bc games on the store.
See that more than a couple old IP's being rolled out.
Could have parity of the x360 games in both game pass's (if publisher wants it)
Right, so I was thinking of a more action-oriented stealth (even then, Splinter Cell: Blacklist sales were apparently not good enough for UBI). My suggestion with Ms. Dark was just to get away from what currently doesn't seem to be working as well (bringing back Hitman again and again), and maybe not be so grim-dank (Joanna Dark is cartoony enough, and a dash of the Cate Archer personality wouldn't be too out of character, all considering).Wasn't Nolf, and Nolf2 in particular, kind of a sales flop? It's just very difficult to make a niche title and succeed now these days I think. All the successful titles kind of dabble in just about everything now these days. Light rpg mechanics, light stealth, light combat, light crafting, and all of it preferably in an open world setting of course. The specialized games all seem to crash and burn unless there's a super popular ip attached.
oh shit I forgot killer instinct lol . It was a good game but I dunno how much brand influence it has.XB1 launched with an exclusives fighting game, no?
In terms of a brand KI is pretty good.oh shit I forgot killer instinct lol . It was a good game but I dunno how much brand influence it has.
well, reading your posts and iroboto's posts, I wonder what do you mean by that? We are talking about first party games after all. Nintendo thrives on that. Sure denying those games to others could make some of use have a hard day wanting something we can't have until we save some money or buy a platform we've never played or are used to....Back catalog strikes me as valuable for a game library service, especially on PC. Buying a few devs with their own IP would increase the catalogue for Xbox Game Pass, akin to Netflix adding some 80s films etc. It'd be cheaper to license, of course, but adding the devs to your current output plus adding the IP to the service is better than just adding an (unknown) team.
Or, in short, and channelling Iroboto, people shouldn't look at MS studio acquisitions as just a Console Exclusives move.