Just setting up all that sensors and projector would make it a non commercial product in my opinion, even if not expensive
Right. But we had this with Illumiroom and trying to convince people of practical reasons why it was just a concept and not intended as a product and wasn't coming to XBox. RoomAlive uses 5 Kinect sensors and 5 projectors. The minimal cost will be for those components. Kinect sensors may be a dime a dozen in a few years. How many years will it be before small form-factor, high resolution, decently bright projectors are commodity items? Short throw 1080p projects are about $1000 a piece. How long before they drop down to only $200 piece? That'll reduce the cost of RoomAlive to $1000. Is that mainstream pricing? What's the software going to be to drive adoption of an expensive item? Who's going to target a $1000 device for software development? Especially when in that same period of time, VR will have progressed in leaps and bounds and people will have $200 headsets providing far great immersion.The thing about technology is the concept might be big & complicated when it's shown in prototype form but years later it can fit in your hands.
Right. But we had this with Illumiroom and trying to convince people of practical reasons why it was just a concept and not intended as a product and wasn't coming to XBox. RoomAlive uses 5 Kinect sensors and 5 projectors. The minimal cost will be for those components. Kinect sensors may be a dime a dozen in a few years. How many years will it be before small form-factor, high resolution, decently bright projectors are commodity items? Short throw 1080p projects are about $1000 a piece. How long before they drop down to only $200 piece? That'll reduce the cost of RoomAlive to $1000. Is that mainstream pricing? What's the software going to be to drive adoption of an expensive item? Who's going to target a $1000 device for software development? Especially when in that same period of time, VR will have progressed in leaps and bounds and people will have $200 headsets providing far great immersion.
Basically, every argument against IllumiRoom becoming a consumer product applies here, only five-fold. You're not going to see MS selling a RoomAlive kit in retailers any time in the next five years, unless there's a radical advance in projector technology.
I don't see the value. AR or VR headsets will be better. You'd still want Kinect style sensors to scan the room and track you, but the output could be on the glasses.
I don't see the value. AR or VR headsets will be better. You'd still want Kinect style sensors to scan the room and track you, but the output could be on the glasses.
Really? You don't want a projector mounted on your forehead?
It's this lack of foresight that is holding back many advances in technology