microsoft better add 16:10 resolutions

infinity4

Veteran
why??? for most people distortion of 16:9 to 16:10 seem not much different, but it does to me at least. if they are clever enough to release vga cable for pc monitors why cant they add pc monitor resolutions (widescreen)???

im not complaining, but i think it seems unfair as you are forced to buy monitors which do not distort pics and leave it letterboxed. also, its difficult to know whether a monitor will letterbox a 16:9 to 16:9 with black bars on bottom + top or not (stretching vertically from 16:9 to 16:10)

please Ms please
 
Last edited by a moderator:
Currently, I have my 360 hooked up to my lcd display via the vga adapter. I'm noticing that on my 16:10 monitor, that 16x9 films have a slight letterboxing. It'd be nice if my monitors native 1680x1050 was supported. 1080p shows up as supported, but doesn't work properly, so I use 1368x768. Also, thru vga, the colors appear somewhat washed out. On games, not a big problem, but its noticeable when watching movies on the hd-dvd drive.
 
Sorry to resurrect a very old thread, but I was wondering what people's thoughts around here are on the 360 ever supporting 16:10 resolutions, namely 1440x900 or 1680x1050 (or is it 1650x1080...I can never remember). Obviously across internet land there are people who would like 1:1 on their TFT monitors, is there not a way that the resolution could scale whilst maintaining aspect ratio. For example, scaling to 1440x810 (or whatever would be closest to 16:9...my maths isn't too great) and having black bars top and bottom.

Please don't point and laugh at my ideas ;)
 
Isn't 1280x768 one of the currently available choices? This would scale adequately to 1440x900 and 1650x1080, wouldn't it?
 
Isn't 1280x768 one of the currently available choices? This would scale adequately to 1440x900 and 1650x1080, wouldn't it?

1280x768 is 16:9. And the resolution is 1680x1050, not what you posted, which is 16:10.
 
True, assuming the pixels are square then 1280x720 is 16:9, not 1280x768. I think the 360 treats 1280x768 as 16:9 though, as 1280x768 plasmas are 16:9 with slightly rectangular pixels.
 
True, assuming the pixels are square then 1280x720 is 16:9, not 1280x768. I think the 360 treats 1280x768 as 16:9 though, as 1280x768 plasmas are 16:9 with slightly rectangular pixels.

hm... I've watched 720p movies on XP/Vista on mine (1280x768) and there are definitely black bars top and bottom. That means square pixels :?:
 
Heh, maybe, I've no clue what you mean by "720p movies on XP/Vista on mine (1280x768)" and of course many movies have black bars already on them as part of the video. Regardless, my experience 360's 1280x768 support ages ago and only for a moment, and my 360 is off for repair right now, hence the 'I think' qualifier on my previous comment. I'll check it out again when I get my console back though.
 
Heh, maybe, I've no clue what you mean by "720p movies on XP/Vista on mine (1280x768)" and of course many movies have black bars already on them as part of the video.


The movie is in 720p (no black bars in the movie itself), but my monitor is 1280x768.
 
So you are talking about running Windows at 1280x768 rather than a 360? If so, then yeah, Windows assumes the pixels are square; it draws 1280x768 for a 5:3 aspect ratio regardless of what aspect ratio your monitor actually is.
 
hm... I've watched 720p movies on XP/Vista on mine (1280x768) and there are definitely black bars top and bottom. That means square pixels :?:

720P is 16:9 ratio, most movies are not 16:9 (they are 'wider'). Thus you get black bars.
 
So you are talking about running Windows at 1280x768 rather than a 360? If so, then yeah, Windows assumes the pixels are square; it draws 1280x768 for a 5:3 aspect ratio regardless of what aspect ratio your monitor actually is.

ah I see. Thanks. :)

It's funny with certain Xbox widescreen games too. I'll get black bars on the sides, particularly with Unreal Engine 2 games like UC, UC2, Pariah, Splinter Cell Chaos Theory... That's something I never understood.


720P is 16:9 ratio, most movies are not 16:9 (they are 'wider'). Thus you get black bars.

Well of course. :p We're discussing the dimensions of the pixels though. I wanted to know if they were square or non-square for my monitor. The physical dimension of the screen is a 16:9 ratio, so the pixels should be non-square for 768p. I was confused because playing back the 720p vid should have taken up the entire screen then to fit the aspect ratio properly, but as kyleb mentions, Windows assumes square pixels so there are black bars as there is no "info" for the extra 48 lines (to make up 768p).
 
Yeah with a 1280x768 plasma, if you want Windows to display things at the proper aspect ratio of your monitor, then you'll need to run a 16:9 resolution like 1280x720 or 1360x768.

As for the black bars on the sides of some Xbox games; TVs often underscan signals cutting off the edges of images, so some developers simply don't render at the full resolution to avoid wasting resources on what is often just gets cut off by people's TVs anyway.
 
Back
Top