Rev-
I'll look forward to seeing it. Like I said, you have your work cut out for you. Trying to appropriately express texture aliasing on a website is like trying to give directions to someone who only speaks Japanese and you're speaking German.
jackkoho-
I use 10x7x32 as well, and 4xQ works well for texture aliasing- not so hot for edge antialiasing in the latest drivers in OGL (very nice for D3D though).
I don't know what OS you're running, but at least on the Win98se drivers LOD Bias is locked at full. Add anisotropy and it's a bit overly aggressive. For this reason, be *sure* to go into advanced rendering options, turn off the texture filter and adjust the texture sharpness to the border between (Blur) and (Sharpen).. I usually run mine on the first notch after (Blur).
If this still doesn't do it for your monitor, Performance AA is also very underrated for OGL with current drivers (9021's in my case). As the Quality SV in the latest betas leaves a bit to be desired compared to previous drivers, Performance mode picks up edge AA quite nicely.
In either case, it's not a lot of work to get very clean IQ with nice texturing and detail. I'm still tweaking my GF3 to get rid of the crawl/shimmer on stairs as the texture choice for this game was a little surreal (almost to the point of Jedi-2 floors, but we wont go there right now). I keep flipping between the 28.32's and 27.70s and losing hair.
I'll look forward to seeing it. Like I said, you have your work cut out for you. Trying to appropriately express texture aliasing on a website is like trying to give directions to someone who only speaks Japanese and you're speaking German.
jackkoho-
I use 10x7x32 as well, and 4xQ works well for texture aliasing- not so hot for edge antialiasing in the latest drivers in OGL (very nice for D3D though).
I don't know what OS you're running, but at least on the Win98se drivers LOD Bias is locked at full. Add anisotropy and it's a bit overly aggressive. For this reason, be *sure* to go into advanced rendering options, turn off the texture filter and adjust the texture sharpness to the border between (Blur) and (Sharpen).. I usually run mine on the first notch after (Blur).
If this still doesn't do it for your monitor, Performance AA is also very underrated for OGL with current drivers (9021's in my case). As the Quality SV in the latest betas leaves a bit to be desired compared to previous drivers, Performance mode picks up edge AA quite nicely.
In either case, it's not a lot of work to get very clean IQ with nice texturing and detail. I'm still tweaking my GF3 to get rid of the crawl/shimmer on stairs as the texture choice for this game was a little surreal (almost to the point of Jedi-2 floors, but we wont go there right now). I keep flipping between the 28.32's and 27.70s and losing hair.