MegaTexture - PC and XB360 - Pt 2

Reverend

Banned
John Carmack said:
Until recently I was using the memory export feature on the 360 to determine the active pages, but I am now doing it the same way as the other platforms with a separate rendering pass for consistency.

John Carmack

It's like I'm duty-bound or something to reveal what he writes me after asking you guys here, otherwise saying simply that I got an answer from him without revealing it to everyone is a "tease/brag" (like DW said in the clased thread). Maybe it's a matter of perception...

In any case, that's what he wrote me. Mods, do what you will with this thread (merge/delete, I don't care). Emailed Rys what John wrote as well.
 
I don't the point of those threads if you don't have any technology insights... (that you would share here)
 
Here's a question: Was the difference between using memexport and doing it the regular way just not that huge enough? Why add another rendering pass if you don't have to do so?
 
Here's a question: Was the difference between using memexport and doing it the regular way just not that huge enough? Why add another rendering pass if you don't have to do so?

So that you don't have two totally different ways to do it? And when you improve the main algorithm it will be improved on all platforms?
 
let's forget about the multi-platform idea; is there any other good reason? I mean, he actually did do work on it, and now he's just forgetting about it.
 
let's forget about the multi-platform idea; is there any other good reason? I mean, he actually did do work on it, and now he's just forgetting about it.

but I am now doing it the same way as the other platforms with a separate rendering pass for consistency.

It seems like it says it, consistency = conformity in the application of something.
 
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