RenegadeRocks
Legend
Visuals have a slight BF3 vibe, they should give a more unique look.
They worked hard on that BF3 engine. It would be a shame if it's only used by one game !
How's "Medal of Honour" compared to BF3 gameplay-wise ? Is it more arcady ?
They worked hard on that BF3 engine. It would be a shame if it's only used by one game !
How's "Medal of Honour" compared to BF3 gameplay-wise ? Is it more arcady ?
Ok, so it's a "solo" MP shooter. You go in and rake up as many kills as possible. I suppose the gunplay and level design would be important in this kind of game.
MoH the reboot is like the COD: Modern Warfare series but slightly worse. The SP is a bit worse, the gameplay is a bit worse, the graphics were definitely worse, and the storyline was a lot worse (IMO). But overall if you like COD style of SP, then MoH the reboot isn't too bad. I myself enjoyed it, although it bothered me from time to time that it wasn't as polished (graphically or gameplay wise) as the COD: MW series.
That shouldn't come as a surprise however as they were trying to emulate the success of COD: MW. Even down to the infinite spawning enemies (which doesn't bother me like it does other people).
Now if you are referring to the original MoH, then that game was absolutely brilliant.
Regards,
SB
Ok, so it's a "solo" MP shooter. You go in and rake up as many kills as possible. I suppose the gunplay and level design would be important in this kind of game.
SP was in Uneal engine ! They kept it as relistic as possible, is what I hear. Even the story has real scenarios told by Tier 1 operators, supposedly, and they were pretty happy with how the sp turned out.
Agreed on everything but the story part, oddly enough I actually somewhat cared about the characters in MoH but I can't really say the same for CoD even though that series has had more games to build on the story and characters.
Even when considering the lack of polish, it actually looked really nice at times for a UE3 game. The lighting was definitely the strong spot, IIRC they actually implemented deferred lighting for this game, of course I could be wrong on that one.
The big sore spots were definitely the particle effects and explosions *throws up in mouth*.