ME:A - Game and Model Design Decisions gone awry? *spinoff*

Wow, I had no idea this was a thing..

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Left is final result, middle is the real life model they scanned and right is the original version of female Ryder.


1 - Increased her nose to twice its original size
2 - Widened her jaw
3 - Shortened her chin (or moved forward her jaw?)
4 - Pushed her eyebrows up and made them thicker but scarcer
5 - Completely changed the eyes' shape and put some large eye bags beneath them
6 - Made the mouth bigger (or moved forward her jaw?)
7 - Plucked her... eyelashes?

From looking at a video of the original model with shots from sideways (careful could be nsfw-ish, bikini stuff) and footage from the released FemRyder, it looks like they might have pushed the whole face forward from the nose down, making the nose and mouth look bigger, and the chin look wider from the front perspective. And they definitely lowered and widened her jaw.

Here's a quick montage I made:

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Why..?
I know Bioware is on the forefront of the political correctness train, and among other stuff, this means scrapping off anything that would attract the male gaze from all kinds of media. This isn't news as female characters were already quite ugly in Dragon Age Inquisition compared to previous Bioware games.

What I don't understand is why they scanned a very attractive female and then made an uglier model out of the scans. And they even did this after the game going gold and printing on blurays.
Why not just scan a less attractive female from the start?


I wonder if there's an actually intelligent reason for this to have happened. For example, maybe for some reason they couldn't make the scanned model work with facial animations. So then they had to use some other 3D head/face, which they altered to look like the scanned one.
Political correctness? I don't think so. I wonder if you have seen female characters in Dragon Age in their underwear. Not to mention the female robot in ME3 and the cameltoe and stuff like that. Maybe you expected something like The Witcher 3 where you can easily see tits at 4K
 
My impression from the first preview video of this game was they designed this character to look very girl-next-door. I was surprised it wasn't another red haired green eyed dream girl.
yes, I liked that too. I find the female Ryder extremely extremely beautiful, to be honest. Aloy, on the contrary is to me extremely extremely ugly, but that's me maybe.

The below picture is from Jayde Rossi tumblr

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I wonder if you have seen female characters in Dragon Age in their underwear. Not to mention the female robot in ME3 and the cameltoe and stuff like that. Maybe you expected something like The Witcher 3 where you can easily see tits at 4K
Why are you talking about 4K tits and cameltoes when everyone else is talking about the face only?
Perhaps you're projecting your own frustration?


My posts only mention the facial structure differences between the original woman and the current game's design. Plus, there's a 3D model in the game (accessible through "quick start" after going into model customization apparently) that looks a lot more like the model in question, i.e. it's probably the actual scanned head of the real-life model.


By any means, feel free to create your own thread to talk about your preferences for 4K tits and cameltoes in videogames.
This is just not the thread for that.
 
Scenes are rendered in CGI; could it be that those still had the placeholder model, but the 20GB (just a guess) movie files were already on the 'gone gold' discs which were being printed, so they had to change the final realtime model to the old, placeholder model as to not cause discrepancy?
 
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I have to wonder if concessions had to be made because of the facial animation rig & the flexibility they intended for custom faces.
 
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