Article and a very interesting interview: http://www.eurogamer.net/article.php?article_id=54626
Good to see that SCE is still taking a risk with inovative game ideas.
Fredi
Flush with the success of the three-million-selling The Getaway, McNamara and a bunch of former Team Soho colleagues recently founded Team Bondi, signed a "long-term exclusive" deal with SCEA and got to work on an as-yet-untitled PlayStation 3 title (no it's not coming out on PSP, before you ask).
Perhaps tellingly, McNamara revealed that he's off to Japan to "do some research", so make of that what you will. A crime caper in Tokyo perhaps? A job advert for the Lead Tools Programmer reveals the team working on the game will be 100 strong, and further down the job spec for Lead AI Programmer states the team is "targeting the most challenging character AI ever seen in a video game", with the AI system "simulating 200+ real-world agents for a real time, single player, story-focused game".
Kristan Reed: Is the PS3 going to be easier for developers to get to grips with than the PS2?
Brendan McNamara: I don't think that is the big issue. There are loads of quality programmers in the world who will harness the potential of any new console. The big issue is to meet the expectations of the public. In our case the feature set that we have to implement to make the world believable is huge.
Good to see that SCE is still taking a risk with inovative game ideas.
Fredi