Mass Effect: Andromeda [PC]

Auto save seems to have some problems according to multiple people. Fortunately I had none with the manual save system.

Now I am playing with both builds from my uploaded videos and the gameplay is very satisfying. Opponents die very quickly due to the large damage output.
 
Mass Effect: Andromeda Patch 1.05 Notes: http://blog.bioware.com/2017/04/04/mass-effect-andromeda-patch-1-05-notes/

Plans for upcoming Patches:
Over the next two months we’ll be rolling out additional patches which will go even deeper and look to improve several areas of the game:

More options and variety in the character creator
Improvements to hair and general appearance for characters
Ongoing improvements to cinematic scenes and animations
Improvements to male romance options for Scott Ryder
Adjustments to conversations with Hainly Abrams
These upcoming patches will also address performance and stability issues. And we’re looking at adding more cosmetic items to single player for free.

For multiplayer, over the same timeframe, we’re going to continue to build on the APEX missions that have been running since launch. We’ll be adding new maps, characters, and weapons. On Thursday, we kick off the first of three new chapters centered around The Remnant Investigation.

https://www.masseffect.com/en-gb/news/the-journey-ahead



In my opinion a smaller /disableable HUD and better eye and hair shaders are required. The huge HUD is extremely unsightly. The whole eye area of Addison must be reworked. In my view, she is one of the worst characters. Every conversation looks terrible.


Performance costs of ME:As SSRs: http://www.pcgameshardware.de/commoncfm/comparison/indexb2.cfm?id=138239 (fps top left/ disabled via console)

EDIT: I will write some further impressions of this game later today in this post if no one answeres. Stay tuned. ^^
 
No no, but I do not want to make three posts in a row. Therefore I would have edited the second post.
___
The amount of fun which I have with this game depends a lot on the environment. I enjoy desert planets where I take my time while the many secondary missions on the ice planet (Voeld) were the low point of the game so far. Technically I find the desert planets best in this game. Although the Felucia-like planet is nice to look at. But it is mostly the design, the colors, the conceived plants etc. which are helping to make the game look good/impressive. Graphically at ultra settings I would put it in the vicinity of Horizon Zero Dawn (each of the two games has its weaknesses and its strengths) but I find the full HBAO in some places too dark. Technically, areas with vegetation are far behind Wildlands. Horizon also has much better vegetation asset quality here. By its unique style this game is visually something else for me. For example, STAR WARS Battlefront suddenly looks dark and gray in comparison. ME: A is a more colorful and brighter than many other graphically good games. Soon I will upload some screenshots. Potential planets spoilers will be named before. Some may want to be surprised by the landscapes when they play this game.

The sound in ME: A is top notch. For a long time I have not played a singleplayer game which had such a powerful sound. I had to decouple the subwoofer even more than before since in ME: A the long and often used 20Hz vibrations produced noise in combination with the design floor (I dont know how this material is called in english) . Earlier I placed a thick marble plate under the rubber feets of my SVS subwoofer but for ME: A this was still not enough. Last time the vibration noise disturbed me was years ago --> this game has a lot of low frequency bass.

The written dialogues are usually good. There are worse scenes but overall I am satisfied. It is rather the bad animations which make the dialogues unglatable. As I found out almost all action RPGs with a huge dialogue part seem to have this problem. Compared to humans Salarians and Kroganians are more credible.

Overall the atmosphere in ME: A should have been darker. They are constantly exposed to great conflicts and they could almost be extinguished. The mood is too friendly.
 
The sound in ME: A is top notch.

I couldn't disagree more. The implementation of sound effects is woefully inconsistent. You can often hear things much further away over much closer things and some muted sounds carry ridiculous distances; particularly noticeable on Eos around the encampment where you can hear muted conversations, which should only be heard outside of buildings in which NPCs are having conversations, a good hundred yards away when you are near nobody at all.

Plus the complaint every review mentions, important dialogue being cut off by something else which basically forces you to play with subtitles on and stop moving every time a conversation begins lest you move and trigger something that cuts it off. This happens to plot critical dialogue. My reloads have been exclusively because of this.

The sound is low point.
 
The fact that ongoing dialogues are canceled by player actions has nothing to do with the quality of sound per se for me. In my opinion this is a game gameplay bug.

I have not been encountered the other problem. Perhaps it is the setting? I have enabled the highest dynamic on surround. The only thing I sometimes have that a team mate is far away in a dialogue sequence with NPCs and then he is almost quiet if he says something. Because I find the speak volume generally too loud in relation to the other factors I have adjusted this volume to 70%. while the rest is set to 100%

Although I play on the PC I use my home cinema with 4 column speakers, subwoofer, center speaker, large TV etc.
In general I often complain about a low dynamic and weak sound in video games. ME: A sounds more like a blockbuster movie compared to most other video games.
Fortunately I could adjust the volume of the voices in this game since I often play extremly loud (other floors vibrate) where loud voices annoy me a lot. Explosions, gunfire, space ships etc. should be very loud but no voices. I've already destroyed the electronic of two SVS subwoofers with Interstellar and Cloverfield. However, the exchange of the electronic is much more easy and better than to send a 200pound/100kg heavy subwoofer package away.
 
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I couldn't disagree more. The implementation of sound effects is woefully inconsistent. You can often hear things much further away over much closer things and some muted sounds carry ridiculous distances; particularly noticeable on Eos around the encampment where you can hear muted conversations, which should only be heard outside of buildings in which NPCs are having conversations, a good hundred yards away when you are near nobody at all.

Plus the complaint every review mentions, important dialogue being cut off by something else which basically forces you to play with subtitles on and stop moving every time a conversation begins lest you move and trigger something that cuts it off. This happens to plot critical dialogue. My reloads have been exclusively because of this.

The sound is low point.

In addition to that on PC, a lot of people I know (including some streamers that I like to watch) had completely messed up positional audio. Sounds sometimes came out correctly, but sometimes came out from the opposite side of where the sound should have originated.

ME: A was definitely hot garbage with regards to quality at launch.

Regards,
SB
 
My comparison screenshots from the latest 1.05 patch with the better eye shader:
https://flic.kr/s/aHskSk2Wud

(tesselation is largely impoved in the second screenshot because I have chosen the highest tesselation option later into the game)
 
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does this game require sse 4.1 ?
I'm not sure, but it works on my Phenom II 965 if that helps any. ;)

EDITED BITS: Actually it runs scarily well on my CPU, I didn't expect it to run at all let alone with 50-60fps at high 1920x1080! (With a kindly donated 290X and 16GB of DDR3)

I was going to say how it impressed me since I'd heard such terrible things about it, but then it went and did a goofy crash on me last night so I'm gonna check out the 1.05 update and hope for some improvements. I'll keep you posted.
 
Also, after playing the tweaked ME1 and having started a slightly tweaked ME2 I gotta say this new one just looks like shit in comparison! The older games look SO much better it's almost embarrassing/frightening!

Is Andromeda suffering from consolitist? Is that why my sickly Bubbles can run it so well?
 
Also, after playing the tweaked ME1 and having started a slightly tweaked ME2 I gotta say this new one just looks like shit in comparison! The older games look SO much better it's almost embarrassing/frightening!

I played ME1 and ME2 (both tweaked) and ME3 on a good PC, Andromeda on PS4Pro. Characters looked better in older games to my old eyes, planets look waaaaay better on Andromeda.
 
Mass Effect Andromeda's "My Face is Tired" Scene Before & After Patch

This character was so bad (the worst in this game) I could not even look at my screen in conversations. Now she is a completly new character for me.
 
I'm not sure, but it works on my Phenom II 965 if that helps any. ;)

EDITED BITS: Actually it runs scarily well on my CPU, I didn't expect it to run at all let alone with 50-60fps at high 1920x1080! (With a kindly donated 290X and 16GB of DDR3)

I was going to say how it impressed me since I'd heard such terrible things about it, but then it went and did a goofy crash on me last night so I'm gonna check out the 1.05 update and hope for some improvements. I'll keep you posted.
The P2 965 has something called SSE4a and I don't know how that relates to SSE4.1. The QX6700 that I assume davros is still running only goes up to SSE3.

It may be a moot point since the minimum CPU listed for this game is a i5-3570 which is absurdly fast compared to the QX6700, even if the Conroe is overclocked.
 
Isn't there a legal demo or like a 10 hour trial or something? If not there's always optional ways to find out how it would perform before you purchase it, although some would argue the ethics of it. (It's a bit of a grey area for me...)
 
It may be a moot point
It may be, but often minimum system requirements do not compare to reality and are sometimes based just on this is the slowest cpu weve tested
Would you say for instance that andromeda is more cpu dependant than watchdogs 2 ?
 
Would you say for instance that andromeda is more cpu dependant than watchdogs 2 ?
As an open world game with a lot of city activity going on, one would assume that Watchdogs 2 would be more CPU dependent.
 
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