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I suppose I am not really in touch with what's popular. I don't play any online games other than Supreme Commander. I just watch for interesting single player horror and sci-fi games.I think the fantasy setting dominates by far on the PC plattform.
But you are right there are also some games with Sience Fiction background.
I want to be careful about putting too much stock into a single glass door claim. But. I would suspect from this smoke that there is a fire.
Now where many make fun of the game and there are bad reviews, allegedly employees come out and say the development was torture.![]()
Unless you were hired when the company was founded there is zero chance for advancement. Lots of weird politics, nepotism and unfathomable decision making. Management is clueless about building anyones careers but their own. Production always seems like its their first project ever. Get in, get a credit and get out. Innovation is rejected from a place of jealousy and insecurity as the old guard (the 1%) are easily threatened. Best way to get a new idea in is to 'Inception' it into their brains so they can think they had it. Ugly facilities.
No idea. I am only interested in Bioware because of the Mass Effect series. Dragon Age for example, is indifferent to me.
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[No Spoilers] Here is why the eyes look wrong in Andromeda (artist opinion)
Mass Effect was affected as well. The first ME was a point and click RPG with an over the shoulder view (hence complaints from Shooter fans that it was a bad shooter since if you aimed at an enemies head you might not actually hit the enemies head since an RPG die roll taking your character skills into account determined whether you actually hit something you clicked on with the mouse or controller in the case of consoles). Starting with the second it's basically just been your average 3rd person shooter with the more and more of the RPG aspects and rich character driven dialogue (and dialogue consequences) being reduced.
Regards,
SB
The last RPGs I have played some time with the exception of Mass Effect were FALLOUT 3 and The Division. In itself I try to avoid this genre.
Nobody in their right mind could call Fallout 3 "a shooter". You can shoot things, but a bloody shooter it ain't.
Fallout 4 is a shooter with NV somewhere in between. NV had iron sights but did not have shooting mechanics of console games unless you thought original PlayStation FPS games had reached the pinnacle of the genre.
Both of those games are also just shooters with some RPG trappings draped over them very very loosely.
Classic RPGs are those where character skills and development are more important than player skills.
For example, if you are good at sniping in a shooter (1st or 3rd person) you'll be an ace sniper no matter what shooter you play, even if it's one supposedly about a character that knows nothing about guns. Player (you) skill is the only thing that matters. Even if there's a skill tree, everything in the game revolves around your skill as a player vs. the skills of the character you are controlling. FO3 and the Division are shooters in that combat is dependent on player skill with character skills adding flavor and little else to character development. FO3, at least has RPG elements in non-combat scenarios. So while I hate Bethesda for what they did to the Fallout franchise, I don't hate them as much as I hate EA for what they did to ME and DA (ME1 and DA:O were fantastic RPGs) after they took over Bioware.
However, in an RPG if you roleplay a character with no knowledge of guns, you aren't ever going to hit anything with a sniping rifle. Character skill (in game) is the main factor and it's up to you to play the role of an unskilled person gradually becoming more skilled over time.
In modern gaming, many people have really really loosened the application of the term RPG to where it is meaningless in many cases.
Regards,
SB