Depending on the scene Mass Effect: Andromeda (ME:A) is so far only good/okay in my opinion. But this is not a final assessment yet. It's just my first impression after 15 hours of playtime.
What for example bothers me is that much resources can be collected with whom too much can be crafted. In story based games I'm not a fan of this. The system seems to be exhausting and I prefer when I simply find this stuff as in ME3. In the other hand I like weapons accessories as found in Wildlands. But I dislike collecting of raw materials in story games like ME. In my point of view this is more for other genres.
I do not like the menu and the HUD too.
Why does ME: Andromeda has endless boring secondary tasks? I have never experienced something like that. You have the feeling that you will never finish it. Therefore I estimate the game will take about 100 hours. They should have concentraded at the main story as they had in ME 3 and shorten the game. I played ME: A already as long where I would be almost through in ME 2 and feel that I am still at the beginning of the game. I played ME 2 in Decmeber/ January again where I was also often bored. This consisted almost entirely of secondary tasks, in which I collected characters. But they were not endlessly many tasks and they were better than many from ME: A. Unlike Wildlands and The Division, I feel forced to do the secondary Tasks in ME: A.
Probably because it is a story single player game.
I have nothing against the open sections. What disturbs me is the fact that I can talk with so many boring characters which can also distribute tasks. There are too many characters to talk with. I you'd prefer less, more interesting and better animated characters. Bioware could easily halve the number of these characters.
In view of my high graphical standards ME: A is evaluated below Battlefront (in itself it looks good because Battlefront on the PC is not bad). Nevertheless, I wonder where the whole performance of the GPU "disappears" in ME: A. Especially after Wildlands, which defined a new standard for video game graphics, my graphics scale changed fundamentally. Before I would have rated the graphics in Mass Effect: Andromeda very good (08/10) but after Wildlands the evaluation changed for me. In itself Mass Effect looks good on the PC and much better than the other Mass Effect titles in relation to other games from their time. I could list only a few video games which look better than the PC version of ME: A.
What bothers me about all Frostbite games are the Pop Ups. As vegetation appears even on the PC. In Wildlands there are even in dense vegetation areas almost no Pop Ups while in Mass Effect or Battlefield 1, however, even in dry areas that have only a few bushes I can see them. For me Pop Ups are still a big annoyance in most video games. I am only satisfied in my modified Alien: Isolation, The Division and Wildlands. I think Crysis 3 was good too. In GTA V / Watchdogs 2 it was very difficult to maintain 60fps at the highest draw distance settings.
At least ME: A uses my SVS subwoofer a lot and in general the dynamic range is excellent. There are even moments with extreme low bass (20Hz) what only a few video games have to offer. The sound is better in comparison to the graphics.
By the way I can not understand the whole depreciation of the game. If the often horrible facial animations of humans in this game are not considered then the animations when walking etc. are not noticeably worse than in other games. The hate towards this game is exaggerated. I could not find as many bugs as the videos made us belive there are. Of course Biowares B team worked on it and some elements are not good or even bad. In the whole the witch hunt and the disparagement of the product make me feel a bit sorry for the developers.
I know there are some mistakes in the text but I wanted to share my thoughts with you without wasting hours to wrire it. ^^
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Silent_Buddha, I will answer you later.