4k 60 fps performance mode
Wait, if the 4k60 mode is optional, what is the standard mode? 8k30? 4k120? What is the catch here?
4k 60 fps performance mode
Quality mode is 60fps.
Quantity mode is 30fps.
Wait, if the 4k60 mode is optional, what is the standard mode? 8k30? 4k120? What is the catch here?
Is that how they call it in our parallel universe?Quality mode is 60fps.
Quantity mode is 30fps.
Quality mode is 60fps.
Quantity mode is 30fps.
Please let this be a common option nextgen. Let people chose - please everybody!!!Wait, if the 4k60 mode is optional, what is the standard mode? 8k30? 4k120? What is the catch here?
Will you be disappointed when Hellblade 2 releases at 30fps and doesnt have raytracing?60 should be default, with RT etc going on. On eurogamer fb comments people thought 60fps would be standard practice on next gen machines.
A more powerfull gpu in combination with upscaling/vrs tech should enable some intresting things.
I will not. Like the first one, it's not my type of game. I believe London-boy will lament any lack of options though and in his absence I shall gnash my teeth in anticipated possible frustration.Will you be disappointed when Hellblade 2 releases at 30fps and doesnt have raytracing?
Will you be disappointed when Hellblade 2 releases at 30fps and doesnt have raytracing?
Yes every game should have the option 30 / 60 (or higher fps)
make sacrifices for that higher FPS, eg less resolution
If HB2 will look like the initial trailer promised, i won't be dissapointed with the 30fps, even without RT. Aside from that, there might be RT going on there, there was a DF analysis on it by Alex i believe.
60fps modes to 30fps games would be nice, in special with todays upscaling tech.
Standard mode will have raytraced puddles.Wait, if the 4k60 mode is optional, what is the standard mode?
4k 60 fps performance mode
4k30 settings turned up, non temporal injection
4k60 reduced settings, temporal injection at 1440p.
The actual definition of 4k is actually pretty loose, this gen it just means greater than 1080p
Do we know if the trailer used temporal injection or not?
Truth is, I'd be surprised if both modes didn't use some form of temporal injection/reconstruction at 60fps should look pretty good
Based on media from yesterday's event, Counterplay Games' Godfall is the only 100 per cent confirmed title from the line-up to target a native 4K60, though possibly Resident Evil 8 may also follow suit - it's not possible to tell from the assets released. While we're on the topic of pixel-counts, Astro's Playroom presented at 4K60 - though some clips in the trailer drop down to 1792p, suggesting a dynamic resolution solution. Meanwhile, Sackboy: A Big Adventure - another game targeting 60 frames per second - reveals areas rendered at 1512p. Of course, all of the titles we saw were work-in-progress and final code may alter.
Actually some people interpret the statement as 4k or 60fps performance mode. And I think it may be true as we normally use 4k60fps instead of 4k / 60fps
It certainly would be strange if they wouldn't use dynamic resolution and temporal injection.This is logic the game trailer is 4k 30 fps maybe 4k temporal injection 60 fps.
Actually some people interpret the statement as 4k or 60fps performance mode. And I think it may be true as we normally use 4k60fps instead of 4k / 60fps
"4K60 Performance" would imply it's either not-4K to maintain 60FPS (at which point why state 4K?) or reduced image quality settings just to maintain 60FPS at 4K, which would cater to a very small audience IMO. Very few people would gain from rendering at the full 3840*2160 pixels.