Nice RT reflections ! surely res is higher during these cutscenes.
Nope. Same assets and RT quality during transitioning. Queued @1:03
Nice RT reflections ! surely res is higher during these cutscenes.
Nope. Same assets and RT quality during transitioning. Queued @1:03
A lot depends on how the lighting is handled in reflected scenery.I really look forward to finding out how much render time is being devoted to these reflections. I wonder if its the best use for visual return in a hypothetical scenario where this didn't also have to run on PS4.
4K VRR range is restricted 48 to 60hz? That's kind of.. limited.
Well I expect to play games at 4K 60, 4K 30 or 1440p 60. I am not too worried about anything else. If I find a game that does 1440p 120 I won't complain.4K VRR range is restricted 48 to 60hz? That's kind of.. limited.
If a game is below 48 but above thirty, the VRR range if 30fps (solid) or 48-60 VRR adaptive. Why not 30-60 VRR? What is is that is preventing VRR adaptive frames at 31-47hz ? It's kind of weird it works at 48Hz but not anywhere between 30 and 47.Well I expect to play games at 4K 60, 4K 30 or 1440p 60. I am not too worried about anything else. If I find a game that does 1440p 120 I won't complain.
Was just about to post.
I love the animations!!
It is the 1440p temporal injection 60 fps mode