Marvel's Spider-Man: Miles Morales [PS4, PS5, PC]

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Wait they have a PS5 or is it an analysis on the latest gameplay video?
 
Wait they have a PS5 or is it an analysis on the latest gameplay video?
sounds like a dive with the developers. So the footage may be what's already released, but the voice over will be information not yet available.
 
Seems like a decent analysis. 60fps is great and obvious in slo-mo. PS5 missing some shadows in middle-distance trees (strangely, only on the higher poly models, see 1:12) and, bizarrely, a coffee mug in center stage (8:04, one of only three objects on a tabletop—odd bug*). YTer claims no RT in perf mode and zooms in on a Fisk construction site when saying so, so are the RTed windows scenes from quality mode (even tho trailer claims it’s all perf mode)? Also, is it YouTube compression or do the chainlink fence shadows on the edge of the site (e.g., at ~5:00) show the same artifacts in motion on both versions? Way fewer cars and pedestrians in a few scenes. Dunno if that’s just bad timing or the tradeoff for perf mode RT.

I liked the Hom Tolland take . You win again, synergy!

* The shadows on that table in general are interesting, like the softer shadow cast by the larger (bottom) rolled paper on the desk. There are some room lighting differences, as seen on the people’s faces and clothes, but the close shadows for (Doc’s robotic arm and) most of the desktop objects seem to be the same. Flip between 7:39 and 7:49.

Looking forward to Alex’s take.
 
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Just that theres any ray tracing at all on the next gen consoles is allready nice, we didnt think that two years ago. While not matching pc its a nice addition. Maybe we see ray traced audio too.
 
Just that theres any ray tracing at all on the next gen consoles is allready nice, we didnt think that two years ago. While not matching pc its a nice addition. Maybe we see ray traced audio too.
I remember VIVIDLY, and maybe I'll be able to find my own post on here, more than a year ago when we were still talking about what the PS5/X would be like.

It was the time when I was playing my way through Spiderman on PS4, and me and a few others were adamant that SSD and RT would be way out of budget. And in that post I said something like, Look guys, it's just not going to happen, but if it does, All I want to see is RT reflections on Spiderman's skyscrapers - cause they were broken AF.

And here we are, weeks away from next gen and Spiderman got his fabulous RT reflections. Amazing.

However I must say, I'm pretty sure that the 60fps mode had SSRs, quite visibly from the video. So maybe that's the sacrifice for higher framerate? We'll see more very soon, I guess.
 
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No you seem to be correct as the video above also showed. Still I am also impressed by the quality of that raytraced reflection.

Oh and I don’t know if I typed it but I am sure I at least thought very loudly that as this is console hardware that can be heavily optimized raytraced reflections should certainly not be considered impossible ... :)
 
Shocking the PS5 struggles to match the PS4 Pro detail levels in 60fps mode. Clearly the PS5 GPU is weaker than expected.
 
No you seem to be correct as the video above also showed. Still I am also impressed by the quality of that raytraced reflection.

Oh and I don’t know if I typed it but I am sure I at least thought very loudly that as this is console hardware that can be heavily optimized raytraced reflections should certainly not be considered impossible ... :)
So much of what we understand about RT performance is shaped/anchored by how the RTX cards were running and the initial games released for the 2000 series.

And I think that’s why we’re all pretty shocked by the overall performance. So used to seeing brute force approaches, and nvidia markets the need for tensor cores for denoising. It was all very effective in creating a narrative that anything less would be unsuitable for RT.
But we are seeing something else now; an effective and efficient use of hybrid RT. I think it’s awesome.
 
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I'm not sure. From the little we can see, RT doesn't seem to even be in the 60fps trailer (it's full of SSR artifacts). So it is a bit strange and I'd put it down to overly aggressive optimisation.

Its ’bolted on rt’ also, to a current gen game. Modern games with rt in mibd probably do even more impressive things.
 
Its ’bolted on rt’ also, to a current gen game. Modern games with rt in mibd probably do even more impressive things.
I think what one of the posts above was referring to is that from the video, it seems that shadows draw distance is lower on PS5 at 60fps than on PS4, and traffic is lower too, but I'd put that down to situational variances, as the devs even specified that there is more traffic, and further in the distance, in the new version.
 
it's not the ps4 version running at 60fps though, there are other improvement than just RT in the remaster, no doubt the PS5 could run the ps4 version straight at 60fps.
 
Another way to think about performance is that we don't know how asset limited ps4 spiderman was due to 20MB/s streaming speed. PS5 might be pulling in and rendering much higher quality level assets. Assets which quite possibly are not limited to just better textures.

Will be interesting to see Digital Foundry dissect ps5 remaster vs. ps4 version and then remaster versus miles morales. And ultimately there will b ps5 only spiderman2 some time in future. This will give us nice glimpse into how over time spiderman games have evolved.
 
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it's not the ps4 version running at 60fps though, there are other improvement than just RT in the remaster, no doubt the PS5 could run the ps4 version straight at 60fps.

Surely assume that yes since its only about reflections of puddles, windows etc.
 
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