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Wait they have a PS5 or is it an analysis on the latest gameplay video?
So the model is a little bit more like Tom Holland but also not at all.
sounds like a dive with the developers. So the footage may be what's already released, but the voice over will be information not yet available.Wait they have a PS5 or is it an analysis on the latest gameplay video?
Wait they have a PS5 or is it an analysis on the latest gameplay video?
Alex asked on era for 4k images of the Spiderman pics with RT, so they're probably just analyzing those images.
Donno about the cars, as they move thus the scenes could be differnt but unless they are ent's the tree's shouldntFirst they removed the puddles. Then they removed the cars.
I remember VIVIDLY, and maybe I'll be able to find my own post on here, more than a year ago when we were still talking about what the PS5/X would be like.Just that theres any ray tracing at all on the next gen consoles is allready nice, we didnt think that two years ago. While not matching pc its a nice addition. Maybe we see ray traced audio too.
So much of what we understand about RT performance is shaped/anchored by how the RTX cards were running and the initial games released for the 2000 series.No you seem to be correct as the video above also showed. Still I am also impressed by the quality of that raytraced reflection.
Oh and I don’t know if I typed it but I am sure I at least thought very loudly that as this is console hardware that can be heavily optimized raytraced reflections should certainly not be considered impossible ...
Shocking the PS5 struggles to match the PS4 Pro detail levels in 60fps mode. Clearly the PS5 GPU is weaker than expected.
I'm not sure. From the little we can see, RT doesn't seem to even be in the 60fps trailer (it's full of SSR artifacts). So it is a bit strange and I'd put it down to overly aggressive optimisation.Thats ray tracing taking away gpu power.
I'm not sure. From the little we can see, RT doesn't seem to even be in the 60fps trailer (it's full of SSR artifacts). So it is a bit strange and I'd put it down to overly aggressive optimisation.
I think what one of the posts above was referring to is that from the video, it seems that shadows draw distance is lower on PS5 at 60fps than on PS4, and traffic is lower too, but I'd put that down to situational variances, as the devs even specified that there is more traffic, and further in the distance, in the new version.Its ’bolted on rt’ also, to a current gen game. Modern games with rt in mibd probably do even more impressive things.
Thats ray tracing taking away gpu power.
it's not the ps4 version running at 60fps though, there are other improvement than just RT in the remaster, no doubt the PS5 could run the ps4 version straight at 60fps.