Main memory, GDDR3, XDR, 1T-SRAM, whats your choice?

BTW, how about the quad channel ddr thing that VIA was working on about a year or so ago?
VIA's is a tad different. XDR, to summarize, uses a clock multiplier and a larger fetch size on a single channel running at 4x the clock speed of the DRAM. VIA's QBM, roughly speaking uses multiple DRAMs on independent channels, that are 90 degrees out of phase with each other. QBM, since it does this phase-shift thing, is not quite *exactly* aligned in terms of 4 transfers per cycle, but it's effectively the same in terms of end results. Slightly out of alignment because the actual transition times take x amount of time and aren't sped up in anyway.
 
london-boy said:
Nononono you don't understand. Rambus would sue you for saying the name Rambus.


_______ Corperate Lawyers TM will be contacting you shortly.
 
I have a ? about memory amount and texture size. What texture size is ideal for next-gen consoles and how much does memory affect this?

Also how much memory would be ideal for a game to have 1024x1024 or higher textures for an entire scene?
 
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