MAG

I'll add that in theory, MAG could have been great. If there really was effective leadership and players following instructions to win or lose a fight, I'm sure I'd really enjoy MAG.

Well, in reality, a MAG player can succeed and enjoy the game without good leadership in his platoon. In many cases, I have no clue what the leader(s) did to deserve the win (He's all quiet !). My guess is individual players did their part to make things happen. I'd say just enjoy the game for what it is and try to execute your own plan (or follow others). If you play it enough times, you should know the map and typical team weaknesses to exploit. So the first thing is to learn the maps and the key military targets (How they change the larger game). The main problem is the game doesn't explain these targets well. If they want, the devs should also throw in more tools to let all of us coordinate/cooperate better. e.g. Remind the leaders to highlight their strategy during the pre-game spawn time.

One of the most important tasks for a MAG leader is FRAGO. But the mission objectives are already auto-FRAGO'ed. Once you figure out the relationships between the military installations, the rest is really up to you. I have been in missions where a team member flat out told the squad leader he's not doing the right thing and offered alternative solutions. It is also not uncommon to kick a squad leader. I have also abandoned my team and stayed to help others when I passed by their fight. Leaders are important, but don't forget you are your own master.



In an average case, the number of noobs in your platoon should be about the same as the number of rookies in your enemies'. The entry level MG is excellent without any mod (Some say better than the upgraded ones). So I think individuals' mindset and contribution will make all the differences.

As long as you have reasonable squad dynamics between buddies, you should be able to make a huge different in a land of the "blinds" and mute. I usually play MAG alone (You guys play less frequently :p). So I switch my play style to fit what I think others want to do.
 
The first MG favours accuracy, whereas the second favours damage. I haven't tried the second, but the first definitely get the job done.

Once you get past the initial steep learning curve, the leaders don't always need to tell you what to do other then some overall strategy. If I see an enemy going for the AA I'll stop whatever I'm doing and kill him first, and probably let the rest of the squad know about it in case I can't handle it alone. A good squad will pick up on things and does want needs to be done without the squadleader specifically ordering it.

Having a few good players by my side greatly improves my enjoyment of the game. Even if we end up losing.
 
Exactly ! :cool:

I aim for the head when using the MG. It's accurate enough in short, mid-range combat. If I aim at the body, I will usually lose to the heavier MGs.

Until I get my side arms upgrade, I fight a lot of close quarter combat with the tier-3 sniper rifle. I usually end up losing, but it's very satisfying to head shot people at close range. I am half a skill point away from KP-7 now.
 
I rank up extremely slow, since I'm not great at shooters. I played almost 12 hours straight to increase a rank. I have never gotten more than 280 points in a game. I've seen people with over 1000 points! I feel like I'm a bad player. :( I have a lot of fun though, until the scores come up at the end. :)

I missed your post.

Initially, I rank up extremely slowly too. This is because I was trying to practise my sniper skill. I also didn't have resuscitation to gain extra XPs. The Claymore mines, poison grenade are very helpful in gaining point too. You might want to use them as much as possible.

Although people recommended to start with Sabotage, I think Acquisition and Domination have more potential to earn big points. You might want to spread your playtime based on what you want to achieve.

I think Squad leaders can use air raid (and mortar ?) to gain more kills/points.

EDIT: Btw, I got my KP-7 ! Next up: Combat knife.
 
I was using mines and reviving people. :( I just bought the AG-94, recently. I had a game today where I scored over 760 points (Sabotage)! The highest score was close to 1000 points. I was bringing people back to life like crazy (had 31 kills too)! :D
 
Holy crap, that's higher than my highest score. :oops:

EDIT: Okay sh*t, I just remember you are a SVER. (31 kills and all). That's a lot of Raven blood on your hands. :no:
 
My favourite use of the MG is for helping destroy bunkers. Usually everyone want to be the one to put the charge on it and get the XP for it. And they keep standing right next to it to protect it. Even though anyone respawning from that bunker will see you before respawning and will immediately try to kill you after it. Instead I just find a nice spot some distance away from the bunker, with a good view of the charges or the respawn point. Set up the bipod, and put some holes into whoever leaves the bunker, who is usually to distracted with getting the charge diffused because they couldn't see me before respawning. It's a nice way to get a good kill streak going.

Mines are fun too. In game a few day ago there was a guy that kept sneaking up on the bunker. So I put a mine at the hole in the wall he had to go through. When I went back to the bunker to resupply I could see him coming, slowly and carefully moving forward, checking to see if there was no-one around, only to step on that mine again for the fifth time in row. :LOL: It's nice to see that 5 XP pop up every now and then when someone steps on a mine, knowing you had to do almost nothing for it.
 
When I get to a charged bunker, I usually run around it like on a Merry-go-round. You can catch the respawned soldiers off guard. It takes a split second for them to get a bearing. Sometimes you catch them with their back facing you. :)

The problem is the bunker explosion will always kill me.


Setting the Claymore at the objective is the best. Setting it beside me while I'm sniping is life saving too. People always love to sneak up on a sniper to knife him, instead of shooting him from a safe distance. Surprise !
 
It's been another great night of playing MAG. I made it to level 60. I got the 1000 headshots medal. And I stole a transport vehicle from Valor by simply walking past the guys right next to the container, opening it up, and driving the vehicle out
 
Ha ha ha, yes, yes, I am in my last MAG round tonight. We can always try to join each other's game another day. Zipper should definitely allow us to join a friend's game even if he belongs to a different faction.

Found out Skoltnik was in my RFOM clan, not a B3Der. ^_^

EDIT: Also, Lucid_Dreamer's friends list is full. He may have a lot of SVER friends. :devilish:
 
http://blog.mag.com/blog/2010/03/patch-alert-mag-v1-04-and-free-bonus-armor/

.Patch v1.04Available March 12, 2010 | 40MB (TPPS), 30MB (DLS)GameplayFixed bug that made it possible for incapacitated players to be revived inside geometry (objectives, vehicles, walls, bridges, etc.). Corrected ?Kills at 120m? stat display bug. WeaponsSniper rifles have been tuned to be less effective when they?re not scoped. Slightly pushed out ?effective? range of all short-ranged weapons (pistols, PDWs, shotguns, SMGs). InterfaceFixed error text ?undefined Unnamed? and the appearance of a blue APC icon that appeared when a Squad Leader FRAGO?d an APC objective. ServerSignificant anti-cheat improvement that minimizes and blocks several ?lag pedal? device exploits. Enhanced all queues to accept Zipper-activated ?Directives? game states.

http://forums.mag.com/mag/board/message?board.id=generaldiscussion&thread.id=322978

*Also -- we're working on another patch that will be coming rather quickly after this one (likely in the next week or two) that includes some more cool stuff like spawn camping fix and a map fix or two.

Zipper's continued support for this game has been excellent.
 
@_@ at wall of text. Reformatted it...

Patch v1.04

Available March 12, 2010 | 40MB (TPPS), 30MB (DLS)

Gameplay

* Fixed bug that made it possible for incapacitated players to be revived inside geometry (objectives, vehicles, walls, bridges, etc.).
* Corrected “Kills at 120m” stat display bug.

Happened to me once in Valor Acquisition. That was weird. Had to kill myself to respawn elsewhere.

Weapons

* Sniper rifles have been tuned to be less effective when they’re not scoped.

There goes my close combat sniper super-power. :LOL:

* Slightly pushed out “effective” range of all short-ranged weapons (pistols, PDWs, shotguns, SMGs).

Interface

* Fixed error text “undefined Unnamed” and the appearance of a blue APC icon that appeared when a Squad Leader FRAGO’d an APC objective.

Server

* Significant anti-cheat improvement that minimizes and blocks several “lag pedal” device exploits.
* Enhanced all queues to accept Zipper-activated “Directives” game states.

Yes !!!

*Also -- we're working on another patch that will be coming rather quickly after this one (likely in the next week or two) that includes some more cool stuff like spawn camping fix and a map fix or two.

Oh YES !!!

EDIT: Finally saw betan on MAG. I reckon he must be suffering like Shifty now. Hope he gets the 20 extra health points soon.
 
Actually I've broken through the pain barrier, and ditching any deliberate intentions to play the game, accepting I have to be a MG-gunner, I'm getting an average of >250 XP per game in Sabotage and currently rank Sergent at Level 15. Finding a good spot to open up the MG's bipod and gun down the opposition is very satisfying. My complaints against the game still stand, but I also grant there's amusement to be found in it too.
 
Ha ha ha, yes, yes, I am in my last MAG round tonight. We can always try to join each other's game another day. Zipper should definitely allow us to join a friend's game even if he belongs to a different faction.

Found out Skoltnik was in my RFOM clan, not a B3Der. ^_^

EDIT: Also, Lucid_Dreamer's friends list is full. He may have a lot of SVER friends. :devilish:

Hahaha...it's from Singstar! I finally reached level 40 after close to 43 hours of play. I suck, I know. :( I'm playing Domination with a clan now! Good times!
 
I like the new patch. My F90 got a nice little accuracy boost out of it. I managed the score 1st place MVP three times in row with it.
 
Ha ha, I guess I will be challenged by this patch because of the unscoped sniper nerf fix. :)
Have to suck it down.

Eager to try tonight.
 
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