MAG

R1 can be like that in breach mode but I found it to be awesome having a 40 man team at the door of the enemy base:devilish:

Ha ha hell yes. I remember the fun. You still have Auger to spam the people outside though. The base weapon spawn points ensure you have regular supply of ammo too (as long as you can hold them).

And you can focus on getting kills using grenades when you're locked in. Ah, the memories...
 
Make sure matchmaking puts like-skilled people into the same game, and then everyone can be kept happy.
This is harder said than done, i have never seen a matchmaking system that actually does this effectively.

Most matchmaking stuff i see, generally try to match players by some obscure ranking system or by xp rank (most popular).

Xp rank matching doesn't work at all, because there is no relation to skill and your xp rank. Sure, higher xp means youve played more, but play time is barely correlated with skill.

I guess a matching system that would put people with similar K\D*Kills per minute brackets may work. Atleast K\D and kills per minute is far more explanatory variables for skill then playtime is..

The answer to the last question in the NowGamer interview on the previous page relates to this
But more than just gear and weapons, each player is always matched into a squad with 7 other players of varied skill levels. ...
Which I think makes a certain amount of sense, I'd imagine with 256 spaces to fill that you'd have to wait longer to fill a game of equal skilled players vs the system that answer hints at.
 
Which I think makes a certain amount of sense, I'd imagine with 256 spaces to fill that you'd have to wait longer to fill a game of equal skilled players vs the system that answer hints at.

A certain amount of sense, yes. I guess i will just stay away from any teamwork as usual.

In all fps games i play 95% of my teammates are usually half retards. (cuz i usually play with random people) and both the team and me is better of with me running and gunning lone wolf style, rather than trying to do something with my hopeless teammates. They are just to freaking stupid most of the time.
 
A certain amount of sense, yes. I guess i will just stay away from any teamwork as usual.

In all fps games i play 95% of my teammates are usually half retards. (cuz i usually play with random people) and both the team and me is better of with me running and gunning lone wolf style, rather than trying to do something with my hopeless teammates. They are just to freaking stupid most of the time.
Since you are a FPS god amongst men, you will probably end up as a leader. As a leader, it's your job to let these random people know what works best and why. After all, these will be YOUR people in the Shadow War. Much like real life war, you should try to help them be the best they can be for the good of all. ;)

Plus, you will get a crap load more points. :smile:
 
A certain amount of sense, yes. I guess i will just stay away from any teamwork as usual.

In all fps games i play 95% of my teammates are usually half retards. (cuz i usually play with random people) and both the team and me is better of with me running and gunning lone wolf style, rather than trying to do something with my hopeless teammates. They are just to freaking stupid most of the time.

Heh, reminds me of my Q2 and UT days when I played competitively. When my clan/squad wasn't around I'd end up on god knows what level of skill team, so I'd always keep an eye on all players on my team until I found one that at least appeared to know what they were doing then ride shotgun to provide them fire support.

Usually played CTF so either I'd escort them with flag, or have them escort me with flag. Worked out well in most public games.

And worse comes to worst, you can always use the less skilled players as cannon fodder/cover. :)

Either way I always viewed large matches as a way to pad my stats. Much easier to get 20-40 kills per death with 20+ players than it was with only 8-12 players. The really good players should be able to score some ungodly kills per death ratios in MAG.

Sometimes the memories make me want to get back into it, but I'm just too old now and my twitch reactions just not as good as when I was younger... /sigh at getting old. :p

Regards,
SB
 
I found an 11min interview with Zipper on MAG. Around the 7 min mark, they discuss a bit about the OIC and other lead roles selection process.

If you guys and gals have some questions (that already haven't been answer in this thread) you would like answered, I can try to ask them at the live chat tomorrow.
 
. Some maps have you start in a corner, and if the enemy press you in, there's absolutely no way out and it's a kill fest. It doesn't matter how good you are, you can get penned in.

This is not an issue, like you say, in FPS games thought, teams only get pinned down if they are worse. Aspecially when your pinned down at your spawn, this only requires you to have better aim, unless the spawn camper knows your exact spawn location and can aim for your head before youve spawned (like you can in GRAW 1 - haha ive had some truly insane kill ratio's in that game).

Unless the map is build unsanely biased (one downloadable map for CoD3 was a big hill, axis spawned on top.), a team that is better in fps games doesnt get pinned down. It does, however require some coordination, but i have never played in a team, where we played against somebody we consistently beat by a significant margin, where we have gotten pinned down, and haven't managed to get out of it, and have positive kill vs deaths numbers while being pinned down.

In random teams, without teamwork, pinning down spawns is very effective, because people are retarted and run straight out of the base no matter what. Small cordination efforts is all that is needed, in most fps games atleast, cordinated stun\flash\nade\smoke throws followed by cordinated attacks, can be extremely effective.
 
This wasn't on my radar before but now its one of my most anticipated games this year. I just hope they clean up the tearing. I also wish you could take control of aircrafts.
 
Anybody remember this game, Joint Operations: Typhoon Rising? I really loved this game but it was simply chaos when it got up to anywhere near 150 players. Spawn camping happen all the time but its was like spawning in the middle of a hot zone, because they were so many players spawning in constantly that it uncommon to be targeted right as you spawned in.

Huge maps, where heli rides took a few minutes and were in constant danger of being hit with an anti air missle. Not really much in terms of organization most of the time but capture points tended to be laid out in a linear fashion allowing you know where the battle was taken place. For me its was always an adrenaline rush as it seemed like you were always two steps from eating hot lead in large battles.
 
This wasn't on my radar before but now its one of my most anticipated games this year. I just hope they clean up the tearing. I also wish you could take control of aircrafts.

I just want to see how deep and effective the C&C system will be. Not everyone will listen and then what ?

If it requires too much smarts from the players, it may be hard to come together. Like in KZ2, the players need to think and deploy the spawn grenades properly. So far, I have only seen 2-3 good spawns. Everyday, I can find spawn grenades right beside the base >_<
 
I just want to see how deep and effective the C&C system will be. Not everyone will listen and then what ?

If it requires too much smarts from the players, it may be hard to come together. Like in KZ2, the players need to think and deploy the spawn grenades properly. So far, I have only seen 2-3 good spawns. Everyday, I can find spawn grenades right beside the base >_<

You must be playing with some moron players then. Throwing good spawn nades is easy in KZ2, and in most games.

Anything you want to capture, throw a spawn where you can get the most\easiest cover thats closest to the capture target. (unless you have to run through some negatively biased terrain on the way).

In KZ2 is the easiest thing to do in the world, the maps have plenty of cover. All you need is something close as possible that is defendable and is a nice place to run from. Since the capturing points are allways the same, it doesn't take a rocket scientist to throw a nade in the right direction
 
Morons indeed ! The spawned players always face the wrong way. The Tactician has to turn 180 degrees and deploy the grenade to make people face the right way forward.


... or may be it's just me always spawned with my back facing the enemies :p
 
MAG has too much competition around its launch ! MW2 with superior visuals and faster gameplay will take away the initial rush of the players. Then there's BF:Bad company 2 coming along later. The game has to prove itself before I buy it. I can't seem to find a way to know how the progression will fell. How the War would feel?
 
Im not feeling Zippers MAG game at all as everything about the game SCREAMS boring,generic and uninspired.The graphics look pretty bad as well.This game is going to be as bad as Haze was and probably a litttle worse then that.
 
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