I think it looks more like an mildly improved UE4 title. I wonder if we will ever see geometry density comparable to the original demo in an actual game.
Best looking UE5 game I’ve seen so far. Particle effects are everywhere and are excellent. Art direction is also very good.
WTF is this? Is it the downgraded performance mode? It looks like shit.
Dosent look good for consoles.
The previews from the last few weeks looked reasonable sharp and smooth, the stuff i'm seeing today is almost like a different game and not in a good way. I only just started lies of p and though this would be the better of the 2 games but now i'm not so sure.PC players can't complain about their version stuttering... if they all do
iGNs reviewer was experiencing, presumably shader, stuttering on a 4090.
A video popped up on my youtube feed testing it with lower end gpu's and it looks like you could dial in medium/high settings to make the 3060 servicable. It didn't seem to be getting shader comp stutter after he switched gpu's but maybe he was running it before recording again or something. Should be linked to the start of the 3060 run.The stuttering was terrible in their video review. They mention the poor performance on an 4090 and still gave it an 8. No wonder games ship like this. You roll out an unfinished product and still pull an 8/10 from IGN.
PC Gamer played it on an 3060 and also gave it 8/10. Strangely enough they were happy with the performance on such a low end card.
“I'd expected the dual-world elements to throw a spanner into the game's performance, but using the Lamp was a shockingly smooth experience. I can only chalk this up to SSD magic. The game recommends an SSD at minimum—it does say it supports hard drives, though I imagine you'll have trouble if you haven't yet made the leap. In general, the game seems well put together—I ran it smoothly (bar some strange framerate tanks in certain areas) on a Nvidia Geforce RTX 3060 and only encountered a handful of bugs, only one or two of which required a restart.”
Seen this reflected in various videos and forum posts.. They really need to implement a compilation screen upon initial launch and finish the pre-compilation before it advances to the title screen/character creator. It's sad that the engine doesn't do this by default.I'm not that far in, but its running great for me. I'm on a 13600k, 2070 Super, 32GB Ram. Running all settings high, reflections on Ultra, 1440 DLSS Balanced and its over or around 60 most of the time. I've downed the first boss and it did drop to what seemed liked 40fps when she did some effects heavy magic attacks, with another magic user companion helping me.
When booting it has what I assume is a shader precompilation screen that lasted around 20 seconds, and when first going in game, first impression was that it was going to run like crap, because it was a stutterfest, but it lasted like 5 seconds and it was only the initial seconds of the first time I went ingame. After that I've not noticed a single shader or traversal stutter.
Is it really so hard to grasp that performance isn't everything to most people? They are allowed to still enjoy a game despite some technical flaw(s). There's nothing unreasonable about this. Giving it some low score over stutter issues even though they overall had a good time playing the game wouldn't be an honest review, it would be a protest. All they can do is give their opinion, and that's the way it should be. Nobody should be demanded to review games in any certain way outside their own subjective experience. This isn't a teacher grading a test.The stuttering was terrible in their video review. They mention the poor performance on an 4090 and still gave it an 8. No wonder games ship like this. You roll out an unfinished product and still pull an 8/10 from IGN.