Looking for info on a 512-bit GDDR3 Ram at 1 ghz....

wireframe said:
Josh378 said:
Each of the Realizm 800’s visual processors interfaces with a 256-bit memory bus populated by 256MB of GDDR-3 memory, forming what 3DLabs likes to call a 512-bit bus.

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So this means that were getting a TRUE 512-Bit GDDR3 or what? This will be my last question...I apologies if I'm wasting your time guys...

I think you are confusing memory density (Mbit) with memory interface width (bits). 3DLabs is saying that this graphics processor, which is really two of them, each having a 256-bit memory interface, combine to form what they call a 512-bit memory interface. So this is not a true 512-bit interface as we know it. This would be something like Nvidia claiming a 512-bit memory interface when using SLI. It's not really true in practice. However, it is true that the number of bits used (wide) in all (in this case 2) memory interfaces on the device amount to 512.

Just to iron this out for you, when DRAM manufacturers speak about a 512-Mbit memory chip they are talking about how many bits it has. So divide this by 8 (8 bits/byte) and you get Mbytes.

512Mbit/8 = 32MB

In a 256-bit memory crossbar, with each 'channel' or 'lane' constituting 32 bits, you need 8 (8*32 = 256). So multiply 8 * 32MB and you see the maximum configuration with this 512Mbit chip turns out to be 512 MB.

So GDDR3 chips are 32 bits wide and you need 8 of them to fully populate a 256-bit memory interface. For a 512-bit interface you would either need 16 of these DRAM chips or some form that is wider, like 64-bit wide modules (you could imagine each chip being dual channel).

Mega thanks for the education...I really have a new understanding for this...I can use this info to help me understand RAM much better now...thanks again guys!!!!

-Josh378

:LOL: at Jones
 
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