Crysis on high settings should have been the console standard on a technical front. I'm a graphics aficionado first and foremost and I'm really disappointed in the output this gen. Poor textures, aliasing, lack of AF, clipping, pop-in, frame-rate problems, a sense of scale only at a sacrifice to everything else... I mean, I really have been disappointed.
I expected more. God of War 2 released in the 7th year of PS2's lifespan and wowed everybody. We won't have that this gen...we won't have a game that blows us away at the end of the gen because both systems are effectively tapped out and eternally bottle-necked by 512MB of RAM.
The following is what I expect and pretty much demand for a AAA game for the PS4/X720.
* Red Faction Guerrilla's destructibility
* Kameo's parallax mapping and texture-work (still the best of the gen)
* Killzone 2's skybox and post-processing effects
* Uncharted 2 and Assassin's Creed 2's animation
* Crackdown's deferred rendering, explosions, draw distance and scale
* Halo 3's global HDR lighting
* Uncharted 2's shadowing & water
* Every character should have the level of detail of Chris Redfield from RE5
I want all of this in every single AAA game otherwise I'll just skip next-gen. If a game's going for a smaller scale, then it obviously doesn't need "Crackdown's draw distance" but for the most part, I demand everything listed above in Killzone 4, Halo 4, and Gears of War 4.
I expected more. God of War 2 released in the 7th year of PS2's lifespan and wowed everybody. We won't have that this gen...we won't have a game that blows us away at the end of the gen because both systems are effectively tapped out and eternally bottle-necked by 512MB of RAM.
The following is what I expect and pretty much demand for a AAA game for the PS4/X720.
* Red Faction Guerrilla's destructibility
* Kameo's parallax mapping and texture-work (still the best of the gen)
* Killzone 2's skybox and post-processing effects
* Uncharted 2 and Assassin's Creed 2's animation
* Crackdown's deferred rendering, explosions, draw distance and scale
* Halo 3's global HDR lighting
* Uncharted 2's shadowing & water
* Every character should have the level of detail of Chris Redfield from RE5
I want all of this in every single AAA game otherwise I'll just skip next-gen. If a game's going for a smaller scale, then it obviously doesn't need "Crackdown's draw distance" but for the most part, I demand everything listed above in Killzone 4, Halo 4, and Gears of War 4.