It struck me (as ideas normally do) whilst trying to go to sleep last night that we have all heard, probably, far to much fact and speculation, on the GPU and, the CPU but, not a deal about what's left. Specifically - I am referring to audio.
With all the talk brandished of being able to "use all 7 SPUs" and on the X360 "only have total control of core0" I wondered, more on the PS3 side of things, where does all the audio processing go? For X360 this is an almost rhetorical question as I recall it being answered, to run on core0, but inveitably, I forgot the source of such divine information (like most people here tend to; actually it was a friend of a friend... you know the routine).
We have here, ladies and gents, half the picture (or a third - but as the Revolution is using a far more traditional architecture, I assume, it will have a traditional solution) but, what about the other half, where and, how does audio fit into the SPU paradigm? Surely, if it runs on the SPUs, we have a far more limited system (perhaps the 4 SPU claim referred to being only able to totally use 4? This too seems a neglected issue in the voodoo 'calculations' I often see here)? Is it magically tiedied under the OS catch-all clause (lets discuss that too, how much power will the OS occupy on PS3)?
So B3D, I ask, how will the PS3 handle audio (devs please reply or, at least, give us some more about ketchup on our steak pies I had an excuse to eat then)? Let the hyperbole begin...
With all the talk brandished of being able to "use all 7 SPUs" and on the X360 "only have total control of core0" I wondered, more on the PS3 side of things, where does all the audio processing go? For X360 this is an almost rhetorical question as I recall it being answered, to run on core0, but inveitably, I forgot the source of such divine information (like most people here tend to; actually it was a friend of a friend... you know the routine).
We have here, ladies and gents, half the picture (or a third - but as the Revolution is using a far more traditional architecture, I assume, it will have a traditional solution) but, what about the other half, where and, how does audio fit into the SPU paradigm? Surely, if it runs on the SPUs, we have a far more limited system (perhaps the 4 SPU claim referred to being only able to totally use 4? This too seems a neglected issue in the voodoo 'calculations' I often see here)? Is it magically tiedied under the OS catch-all clause (lets discuss that too, how much power will the OS occupy on PS3)?
So B3D, I ask, how will the PS3 handle audio (devs please reply or, at least, give us some more about ketchup on our steak pies I had an excuse to eat then)? Let the hyperbole begin...
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