To save a little searching, here's a link to the cited paper:Killer-Kris said:Not that I can even pretend to understand the half of it but this seems to give a nice indepth description of the effect...
http://research.microsoft.com/~swinder/flare/flare.aspx
Reverend said:Wtf is this?
nutball said:I do find it rather amusing that a fair few games simulate camera lens flare. It shows quite how persvasive TV/film has become in our lives I think.
In a game that's trying to persuade you they YOU are really THERE, why simulate the effects of a camera? When was the last time you spent a day living your life through a camera?
I think it must be because we're so used to seeing alien situations via a TV/film camera (or to turn that round, most alien situations we see are via a TV/film camera), that it doesn't raise an eyebrow when we see these effects are ported to computer games.
Optical artifacts (flares, halos) aren't restricted to cameras. Every such artifact we can't perceive because of the monitor's limited brightness has to be simulated in the displayed image itself.LeGreg said:Since most cameras (and eyes) are equipped with lenses that interacts with the penetrating lights, the end result often have artefacts when directly pointing to a light source (you have lens flares and some other cheap lenses or filters effects).
Xmas said:nutball,
Optical artifacts (flares, halos) aren't restricted to cameras. Every such artifact we can't perceive because of the monitor's limited brightness has to be simulated in the displayed image itself.LeGreg said:Since most cameras (and eyes) are equipped with lenses that interacts with the penetrating lights, the end result often have artefacts when directly pointing to a light source (you have lens flares and some other cheap lenses or filters effects).
london-boy said:Well, lens flare was big in the 90's, kinda like big hair.
I remember a PC racer, called... and this will take a lot of my brain's processing power.... errrrrrrrr.... Moderacer... Mother... Mono... Mo... Ma...
DAMN I CAN'T REMEMBER!
Anyway, this game was a lens-flare fest, it was quite cute in the old days when Voodoo1 was still the big thing and shiny things were in their infancy. Basically any light in the game had a lens flare effect attached to it. Needless to say, the game being set at night with streetlights on, it was a mess in it's cuteness.
london-boy said:Well, lens flare was big in the 90's, kinda like big hair.
BRiT said:london-boy said:Well, lens flare was big in the 90's, kinda like big hair.
I remember a PC racer, called... and this will take a lot of my brain's processing power.... errrrrrrrr.... Moderacer... Mother... Mono... Mo... Ma...
DAMN I CAN'T REMEMBER!
Anyway, this game was a lens-flare fest, it was quite cute in the old days when Voodoo1 was still the big thing and shiny things were in their infancy. Basically any light in the game had a lens flare effect attached to it. Needless to say, the game being set at night with streetlights on, it was a mess in it's cuteness.
POD. ?
Another reason is that we don't currently have any true high dynamic range displays, so you can only simulate very bright sources through the effects of bright sources we see in film and such.nutball said:I do find it rather amusing that a fair few games simulate camera lens flare. It shows quite how persvasive TV/film has become in our lives I think.
The original Unreal also had what it called coronas on nearly all light sources. The effect was also there in UT, but it didn't feel quite as dramatic.london-boy said:Well, lens flare was big in the 90's, kinda like big hair.
I remember a PC racer, called... and this will take a lot of my brain's processing power.... errrrrrrrr.... Moderacer... Mother... Mono... Mo... Ma...
DAMN I CAN'T REMEMBER!