The amazing thing is, it doesn't really suffer from the whole hidden valley effect. It's really startling how lifelike it looks, but it never seems creepy.
It does feel a little creepy for me. But given the advancement, I'm willing to overlook it.
The amazing thing is, it doesn't really suffer from the whole hidden valley effect. It's really startling how lifelike it looks, but it never seems creepy.
Yet the gameplay it offers is actually a generational progression for once. Or is it? I mean, you could video-capture 2D video and have a brancing selection from lots of pre-recorded choices. As this technique is just prerecorded acting and not created on the fly, it's in essence a choose-your-own-adventure story, like Dragon's Lair, and not a real open-ended game. Like many story based games, but still... - I'm suddenly questioning if this is something to get excited about in games!
That's a lot! 40 hours is almost 30 ninety minutes long movies, and if you assume characters talk 50% in a movie, you get an awful lot of dialogue compared to the medium where acting is far more crucial.
Oh, sure. I wasn't suggesting the whole game was just a Dargon's Lair experience! I was just thinking if this facial animation tech is something really new or not regards what it brings a game. If it's dynamic and a character can express any emotion at any moment, then the game could adapt organically. However if it's all precanned choices and dialogue trees, it can't. So although the characters animate beautifully, the gameplay is no different to using other animation methods. The inclusion of subtle detail makes choices about if the character is lying or not more important, but the whole game could have ditched the 3D format for interrogations and filmed actors directly. The end result would be the same gameplay, picking a path through the video tree.The real question here is how much of the gameplay these interrogation scenes are. If there's driving, shooting, puzzle solving / evidence searching, then it should still be more then Dragon's Lair.
It's uncanny as hell to me Plastic dolls acting...
those who have good voice acting skills but don't look the part will hate this system.
What Bridges has performed on the set is used as a starting point and a reference, but it's almost always modified and sometimes completely replaced.
This technology would've worked wonders with Heavy Rain.